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ID | Project | Category | View Status | Date Submitted | Last Update |
0002129 | Zandronum | [All Projects] Bug | public | 2015-03-20 15:41 | 2024-03-20 21:02 |
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Reporter | Argentum | |
Assigned To | | |
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 1.3 | |
Target Version | | Fixed in Version | | |
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Summary | 0002129: Strife NPCs, Boss Monsters respawn on Bloodbath Difficulty |
Description | Major NPCs and Boss Monsters (except for Spectres) respawn after being killed in Bloodbath, leading to ways that the game can be broken or exploited as each NPC's dialogue resets from the beginning to the point at which the player is at in the game. This will include any actions that are triggered by that NPC, including giving the player gold, stamina/weapon upgrades, and Sigil Pieces (thus it is possible to complete the Sigil prior to the endgame). |
Steps To Reproduce | Play the game in Bloodbath and kill a major boss (with the exception of Spectres) or NPC (Macil2 and the Oracle are the most game-breaking), then wait for them to respawn (if an NPC, talk to them. If a boss, kill again to gain more pieces to the Sigil). |
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