Anonymous | Login | Signup for a new account | 2025-07-27 11:39 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000212 | Zandronum | [All Projects] Bug | public | 2010-11-28 20:44 | 2012-01-22 19:58 | ||||
Reporter | Minigunner | ||||||||
Assigned To | |||||||||
Priority | high | Severity | crash | Reproducibility | unable to reproduce | ||||
Status | closed | Resolution | no change required | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000212: OpenGL Crash - Garbled Messages and FPS Drop | ||||||||
Description | After installing Windows 7, I was playing on-line and after a seemingly random period of time, the FPS rate dropped from 10-60 FPS (depending on the mod) all the way down to <1 FPS (around 1000-20000 ms per frame). Also, the HUD/HUDMessages started garbling up (losing characters, e.g. "M n gunn r" instead of "Minigunner"). I thought that I wouldn't be able to get any help out of this, but today, I managed to stay on a server while the problem occurred, then eventually, the game crashed. Hopefully, this resulting report is relevant to the problem. | ||||||||
Additional Information | I have tried to fix this problem before. I set the compatibility settings to Windows XP (my previous system), going to GL compat mode, using GLDirect, and re-installing Skulltag. None worked out very well, or they introduced some undesirable side-effects. | ||||||||
Attached Files | ![]() ![]() | ||||||||
![]() |
|
TIHan (reporter) 2010-12-10 22:15 |
These issues are GZDoom related. One way to be sure, try to run a few intense levels in the current GZDoom. |
Minigunner (reporter) 2012-01-22 19:38 |
Well, I figured out the problem. For one, I have a bad video card (ATI Radeon x300), though that runs Skulltag fine. However, the real culprit was a memory overload. I was playing resource-intensive mods with only 512 MB of memory. Fortunately, I have upgraded to 2 GB, and I have never had any more problems. Feel free to close this. |
Torr Samaho (administrator) 2012-01-22 19:57 |
Thanks for the info! |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
![]() |
|||
Date Modified | Username | Field | Change |
2010-11-28 20:44 | Minigunner | New Issue | |
2010-11-28 20:44 | Minigunner | File Added: CrashReport.zip | |
2010-12-01 00:31 | Minigunner | File Added: Screenshot_Doom_20101126_145518.png | |
2010-12-10 22:15 | TIHan | Note Added: 0000714 | |
2012-01-22 19:38 | Minigunner | Note Added: 0002522 | |
2012-01-22 19:57 | Torr Samaho | Note Added: 0002524 | |
2012-01-22 19:58 | Torr Samaho | Status | new => closed |
2012-01-22 19:58 | Torr Samaho | Resolution | open => no change required |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
Copyright © 2000 - 2025 MantisBT Team |