| Anonymous | Login | Signup for a new account | 2025-11-15 15:37 UTC |
| My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0002091 | Zandronum | [All Projects] Bug | public | 2015-02-03 17:53 | 2018-09-30 23:02 | ||||
| Reporter | Edward-san | ||||||||
| Assigned To | Torr Samaho | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 2.0-beta | ||||||||
| Target Version | 2.0 | Fixed in Version | 2.0 | ||||||
| Summary | 0002091: 2-sided polyobjects don't push the player anymore | ||||||||
| Description | zandronum 2.0 inherited a zdoom bug, reported here. Dusk confirmed that the polyobjects in the provided example wad (requires hexen) worked fine in zandronum 1.3. It was fixed in zdoom r2620. A preview of the backport is in the sandbox, here. | ||||||||
| Attached Files | |||||||||
Relationships |
||||||
|
||||||
Notes |
|
|
cobalt (updater) 2015-02-04 00:09 |
Issue addressed by commit 1cafd834e36a: out of sequence fix backport from ZDoom revision 2620: - fixed: armor factor application was done wrong. - fixed: APROP_Invulnerable could only be set and unset but not checked. - fixed: Two sided polyobjects applied thrust to sctors in a way that did not work. This fixes 2091. Committed by Benjamin Berkels [Torr Samaho] on Tuesday 03 February 2015 21:13:27 Changes in files: src/g_shared/a_armor.cpp | 19 +++++++++++-------- src/p_acs.cpp | 2 ++ src/po_man.cpp | 12 ++++++++++++ 3 files changed, 25 insertions(+), 8 deletions(-) |
|
StrikerMan780 (reporter) 2015-03-22 21:08 edited on: 2015-03-22 21:15 |
Using this build:'http://s1.plusreed.com/jenkins/zandronum/zandronum-150314-0512_1048.zip [^]' And the test wad in this thread:'http://forum.zdoom.org/viewtopic.php?f=7&t=26856 [^]' It seems fixed. Both pillars push the player. Online, it works too, but your view jumps between the top and bottom of the polyobject, which should be reported as a separate issue. (Lack of prediction I imagine.) |
|
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2015-02-03 17:53 | Edward-san | New Issue | |
| 2015-02-03 17:53 | Edward-san | Assigned To | => Torr Samaho |
| 2015-02-03 17:53 | Edward-san | Status | new => assigned |
| 2015-02-03 17:54 | Edward-san | Relationship added | related to 0002079 |
| 2015-02-04 00:09 | cobalt | Status | assigned => needs testing |
| 2015-02-04 00:09 | cobalt | Target Version | => 2.0 |
| 2015-02-04 00:09 | cobalt | Description Updated | View Revisions |
| 2015-02-04 00:09 | cobalt | Note Added: 0011599 | |
| 2015-03-22 21:08 | StrikerMan780 | Note Added: 0011877 | |
| 2015-03-22 21:10 | StrikerMan780 | Note Edited: 0011877 | View Revisions |
| 2015-03-22 21:14 | StrikerMan780 | Note Edited: 0011877 | View Revisions |
| 2015-03-22 21:15 | StrikerMan780 | Note Edited: 0011877 | View Revisions |
| 2015-03-23 00:51 | Dusk | Status | needs testing => resolved |
| 2015-03-23 00:51 | Dusk | Fixed in Version | => 2.0 |
| 2015-03-23 00:51 | Dusk | Resolution | open => fixed |
| 2018-09-30 23:02 | Blzut3 | Status | resolved => closed |
| Copyright © 2000 - 2025 MantisBT Team |