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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002088 | Zandronum | [All Projects] Bug | public | 2015-02-01 21:10 | 2018-09-30 23:00 | ||||
Reporter | Edward-san | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 2.0-beta | ||||||||
Target Version | 2.0 | Fixed in Version | 2.0 | ||||||
Summary | 0002088: Some surfaces of 3d floors aren't affected by fog. | ||||||||
Description | This happens in jumpmaze2 map63. I'll attach some screenshots to show the problem. This did not happen in zandronum 1.3. | ||||||||
Steps To Reproduce | command: zandronum -iwad DOOM2.WAD -file skulltag_actors.pk3 skulltag_data.pk3 jumpmaze2_v8.pk3 then in console: map map63 warp -1850 18750 | ||||||||
Attached Files | ![]() ![]() | ||||||||
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Edward-san (developer) 2015-02-01 21:15 edited on: 2015-02-01 22:43 |
Copying what I wrote in ticket 0001990 and should've been here: I suspect the real fix to everything regarding the fogs is in r1401, and this applies also for the issues seen in jumpmaze2 map63, where everything is fogged, except for the sector planes of some houses done with 3d floors. [edit] These commits contain the backported changes, which are: 945, 1162 and 1401. |
Torr Samaho (administrator) 2015-02-02 07:10 |
I backported the commits you mentioned. |
cobalt (updater) 2015-02-02 11:04 |
Issue addressed by commit 313b589c8443: out of sequence fix backport from GZDoom revision 1401: - fixed: Fog checks for sector planes need to use the actual light levels calculated for the plane, not the sector defaults. Those won't be correct for 3D-floors. This fixes 2088. Committed by Benjamin Berkels [Torr Samaho] on Monday 02 February 2015 08:06:09 Changes in files: src/gl/renderer/gl_lightdata.cpp | 34 ++++++++++++++++++++++++++++++++++ src/gl/renderer/gl_lightdata.h | 1 + src/gl/scene/gl_flats.cpp | 6 +++--- src/gl/scene/gl_wall.h | 2 +- 4 files changed, 39 insertions(+), 4 deletions(-) |
Edward-san (developer) 2015-02-02 14:01 |
Thanks. A win32 build would help some testers to check this in other maps. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2015-02-01 21:10 | Edward-san | New Issue | |
2015-02-01 21:11 | Edward-san | Reproducibility | have not tried => always |
2015-02-01 21:11 | Edward-san | OS | Ubuntu => |
2015-02-01 21:11 | Edward-san | OS Version | 14.04 x86-64 => |
2015-02-01 21:11 | Edward-san | Platform | Linux => |
2015-02-01 21:11 | Edward-san | File Added: Screenshot_Doom_20150201_220732.png | |
2015-02-01 21:12 | Edward-san | File Added: Screenshot_Doom_20150201_220817.png | |
2015-02-01 21:15 | Edward-san | Note Added: 0011586 | |
2015-02-01 22:43 | Edward-san | Note Edited: 0011586 | View Revisions |
2015-02-01 22:43 | Edward-san | Assigned To | => Torr Samaho |
2015-02-01 22:43 | Edward-san | Status | new => assigned |
2015-02-02 07:10 | Torr Samaho | Note Added: 0011588 | |
2015-02-02 07:11 | Torr Samaho | Status | assigned => needs testing |
2015-02-02 07:11 | Torr Samaho | Target Version | => 2.0 |
2015-02-02 11:04 | cobalt | Note Added: 0011589 | |
2015-02-02 14:01 | Edward-san | Note Added: 0011591 | |
2015-03-29 20:20 | Dusk | Status | needs testing => resolved |
2015-03-29 20:20 | Dusk | Fixed in Version | => 2.0 |
2015-03-29 20:20 | Dusk | Resolution | open => fixed |
2018-09-30 23:00 | Blzut3 | Status | resolved => closed |
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