MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002088 | Zandronum | [All Projects] Bug | public | 2015-02-01 21:10 | 2018-09-30 23:00 |
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Reporter | Edward-san | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 2.0-beta | |
Target Version | 2.0 | Fixed in Version | 2.0 | |
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Summary | 0002088: Some surfaces of 3d floors aren't affected by fog. |
Description | This happens in jumpmaze2 map63. I'll attach some screenshots to show the problem.
This did not happen in zandronum 1.3. |
Steps To Reproduce | command: zandronum -iwad DOOM2.WAD -file skulltag_actors.pk3 skulltag_data.pk3 jumpmaze2_v8.pk3
then in console:
map map63
warp -1850 18750 |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | Screenshot_Doom_20150201_220732.png (352,240) 2015-02-01 21:11 /tracker/file_download.php?file_id=1402&type=bug
Screenshot_Doom_20150201_220817.png (385,122) 2015-02-01 21:12 /tracker/file_download.php?file_id=1403&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2015-02-01 21:10 | Edward-san | New Issue | |
2015-02-01 21:11 | Edward-san | Reproducibility | have not tried => always |
2015-02-01 21:11 | Edward-san | OS | Ubuntu => |
2015-02-01 21:11 | Edward-san | OS Version | 14.04 x86-64 => |
2015-02-01 21:11 | Edward-san | Platform | Linux => |
2015-02-01 21:11 | Edward-san | File Added: Screenshot_Doom_20150201_220732.png | |
2015-02-01 21:12 | Edward-san | File Added: Screenshot_Doom_20150201_220817.png | |
2015-02-01 21:15 | Edward-san | Note Added: 0011586 | |
2015-02-01 22:43 | Edward-san | Note Edited: 0011586 | bug_revision_view_page.php?bugnote_id=11586#r6565 |
2015-02-01 22:43 | Edward-san | Assigned To | => Torr Samaho |
2015-02-01 22:43 | Edward-san | Status | new => assigned |
2015-02-02 07:10 | Torr Samaho | Note Added: 0011588 | |
2015-02-02 07:11 | Torr Samaho | Status | assigned => needs testing |
2015-02-02 07:11 | Torr Samaho | Target Version | => 2.0 |
2015-02-02 11:04 | cobalt | Note Added: 0011589 | |
2015-02-02 14:01 | Edward-san | Note Added: 0011591 | |
2015-03-29 20:20 | Dusk | Status | needs testing => resolved |
2015-03-29 20:20 | Dusk | Fixed in Version | => 2.0 |
2015-03-29 20:20 | Dusk | Resolution | open => fixed |
2018-09-30 23:00 | Blzut3 | Status | resolved => closed |
Notes |
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(0011586)
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Edward-san
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2015-02-01 21:15
(edited on: 2015-02-01 22:43) |
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Copying what I wrote in ticket 0001990 and should've been here:
I suspect the real fix to everything regarding the fogs is in r1401, and this applies also for the issues seen in jumpmaze2 map63, where everything is fogged, except for the sector planes of some houses done with 3d floors.
[edit] These commits contain the backported changes, which are: 945, 1162 and 1401.
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I backported the commits you mentioned. |
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(0011589)
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cobalt
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2015-02-02 11:04
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Thanks. A win32 build would help some testers to check this in other maps. |
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