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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0002044 | Zandronum | [All Projects] Bug | public | 2015-01-02 16:40 | 2015-01-02 17:02 | ||||||||
| Reporter | Leonard | ||||||||||||
| Assigned To | Torr Samaho | ||||||||||||
| Priority | low | Severity | minor | Reproducibility | always | ||||||||
| Status | assigned | Resolution | open | ||||||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
| Product Version | 1.3 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0002044: The connect sound doesn't play for people with cl_startasspectator 0. | ||||||||||||
| Description | When a client joins the game with cl_startasspectator 0, other players won't play a connect sound on their end. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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Leonard (developer) 2015-01-02 16:41 |
'https://bitbucket.org/Torr_Samaho/zandronum-stable/pull-request/124/fixed-clients-who-had-cl_startasspectator/diff [^]' |
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Torr Samaho (administrator) 2015-01-02 16:43 |
Hmm, this was intentional since those players already trigger the spawn sound. |
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Leonard (developer) 2015-01-02 17:02 |
I can tell from personal experience that I'm usually too far away from the spawns when someone enters or even joins the game from spectators to hear the spawn sound. |
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| Supporters: | Leonard DevilHunter unknownna |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2015-01-02 16:40 | Leonard | New Issue | |
| 2015-01-02 16:41 | Leonard | Note Added: 0011220 | |
| 2015-01-02 16:43 | Torr Samaho | Note Added: 0011221 | |
| 2015-01-02 16:48 | Torr Samaho | Assigned To | => Torr Samaho |
| 2015-01-02 16:48 | Torr Samaho | Status | new => feedback |
| 2015-01-02 17:02 | Leonard | Note Added: 0011223 | |
| 2015-01-02 17:02 | Leonard | Status | feedback => assigned |
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