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IDProjectCategoryView StatusDate SubmittedLast Update
0002009Zandronum[All Projects] Bugpublic2014-11-25 14:102018-09-30 23:44
ReporterDark-Assassin 
Assigned ToWatermelon 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version1.3 
Target Version1.4Fixed in Version1.4 
Summary0002009: cl_showspawns show multiplayer spawns in coop rather than coop spawns
DescriptionPretty much what the title says.
Also doesn't show them in Invasion either.

Tested in Single Player and Offline Multiplayer.
Attached Files

- Relationships

-  Notes
User avatar (0010971)
Watermelon (developer)
2014-11-25 14:32
edited on: 2014-11-25 14:33

Note: I changed the topic of the title to be less misleading, and fixed a typo.


EDIT:
On further thought, should we even be drawing particle fountains in coop/survival/invasion?

User avatar (0010972)
Dark-Assassin (administrator)
2014-11-25 14:39

Thanks


I guess it depends on who you ask.
Can be useful to those who are hanging around or even passing the spawns to avoid getting unexpectedly telefragged or spawned in to.
User avatar (0010974)
Torr Samaho (administrator)
2014-11-25 17:47

Quote from Watermelon

On further thought, should we even be drawing particle fountains in coop/survival/invasion?

Why not? The player wants to see the spawns, so the player gets to see the spawns. It surely doesn't make sense though to draw the dm spawns in coop.
User avatar (0011164)
Torr Samaho (administrator)
2015-01-01 17:27

Since Water is away for a bit, I went ahead and made cl_showspawns show coop spawns in coop instead of DM spawns.
User avatar (0011165)
cobalt (updater)
2015-01-01 17:29

Issue addressed by commit a9bda67ae18a: cl_showspawns now shows coop spawns in coop instead of DM spawns (fixes 2009).
Committed by Benjamin Berkels [Torr Samaho] on Thursday 01 January 2015 18:25:56

Changes in files:
 src/p_effect.cpp | 11 ++++++++++-
 1 files changed, 10 insertions(+), 1 deletions(-)
User avatar (0011421)
StrikerMan780 (reporter)
2015-01-18 03:26
edited on: 2015-01-18 03:26

This seems to work according to WaTaKiD. However, I want to note that the spawns for other coop players show in Singleplayer. How about not showing spawns in singleplayer, or only showing the first player's spawn? (However, If the player turns multiplayer emulation on, show all spawns.)

User avatar (0011429)
Dusk (developer)
2015-01-18 10:48

I don't think the behavior should depend on network state. Someone may want to check a singleplayer map for coop spawns, would be stupid IMO to have them only show up in multiplayer emulation..
User avatar (0011616)
Marcaek (reporter)
2015-02-07 22:20

Works for me as well.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: Marcaek
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2014-11-25 14:10 Dark-Assassin New Issue
2014-11-25 14:31 Watermelon Assigned To => Watermelon
2014-11-25 14:31 Watermelon Status new => assigned
2014-11-25 14:31 Watermelon Summary cl_showspawns show competitive spwans in coop rather than coop spawns => cl_showspawns show multiplayer spawns in coop rather than coop spawns
2014-11-25 14:32 Watermelon Note Added: 0010971
2014-11-25 14:33 Watermelon Note Edited: 0010971 View Revisions
2014-11-25 14:33 Watermelon Status assigned => needs review
2014-11-25 14:39 Dark-Assassin Note Added: 0010972
2014-11-25 17:47 Torr Samaho Note Added: 0010974
2014-11-25 17:48 Torr Samaho Status needs review => feedback
2014-12-01 13:26 Watermelon Target Version => 1.4
2014-12-04 04:29 Watermelon Status feedback => assigned
2014-12-31 11:07 Torr Samaho Product Version 2.0-beta => 1.3
2015-01-01 17:27 Torr Samaho Note Added: 0011164
2015-01-01 17:28 Torr Samaho Assigned To Watermelon => Torr Samaho
2015-01-01 17:28 Torr Samaho Status assigned => needs testing
2015-01-01 17:28 cobalt Assigned To Torr Samaho => Watermelon
2015-01-01 17:28 cobalt Description Updated View Revisions
2015-01-01 17:29 cobalt Note Added: 0011165
2015-01-18 03:26 StrikerMan780 Note Added: 0011421
2015-01-18 03:26 StrikerMan780 Note Edited: 0011421 View Revisions
2015-01-18 10:48 Dusk Note Added: 0011429
2015-02-07 22:20 Marcaek Note Added: 0011616
2015-02-07 22:21 Dusk Status needs testing => resolved
2015-02-07 22:21 Dusk Fixed in Version => 1.4
2015-02-07 22:21 Dusk Resolution open => fixed
2018-09-30 23:44 Blzut3 Status resolved => closed






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