MantisBT - Zandronum
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0002009Zandronum[All Projects] Bugpublic2014-11-25 14:102018-09-30 23:44
Dark-Assassin 
Watermelon 
normalminoralways
closedfixed 
1.3 
1.41.4 
0002009: cl_showspawns show multiplayer spawns in coop rather than coop spawns
Pretty much what the title says.
Also doesn't show them in Invasion either.

Tested in Single Player and Offline Multiplayer.
No tags attached.
Issue History
2014-11-25 14:10Dark-AssassinNew Issue
2014-11-25 14:31WatermelonAssigned To => Watermelon
2014-11-25 14:31WatermelonStatusnew => assigned
2014-11-25 14:31WatermelonSummarycl_showspawns show competitive spwans in coop rather than coop spawns => cl_showspawns show multiplayer spawns in coop rather than coop spawns
2014-11-25 14:32WatermelonNote Added: 0010971
2014-11-25 14:33WatermelonNote Edited: 0010971bug_revision_view_page.php?bugnote_id=10971#r6029
2014-11-25 14:33WatermelonStatusassigned => needs review
2014-11-25 14:39Dark-AssassinNote Added: 0010972
2014-11-25 17:47Torr SamahoNote Added: 0010974
2014-11-25 17:48Torr SamahoStatusneeds review => feedback
2014-12-01 13:26WatermelonTarget Version => 1.4
2014-12-04 04:29WatermelonStatusfeedback => assigned
2014-12-31 11:07Torr SamahoProduct Version2.0-beta => 1.3
2015-01-01 17:27Torr SamahoNote Added: 0011164
2015-01-01 17:28Torr SamahoAssigned ToWatermelon => Torr Samaho
2015-01-01 17:28Torr SamahoStatusassigned => needs testing
2015-01-01 17:28cobaltAssigned ToTorr Samaho => Watermelon
2015-01-01 17:28cobaltDescription Updatedbug_revision_view_page.php?rev_id=6224#r6224
2015-01-01 17:29cobaltNote Added: 0011165
2015-01-18 03:26StrikerMan780Note Added: 0011421
2015-01-18 03:26StrikerMan780Note Edited: 0011421bug_revision_view_page.php?bugnote_id=11421#r6430
2015-01-18 10:48DuskNote Added: 0011429
2015-02-07 22:20MarcaekNote Added: 0011616
2015-02-07 22:21DuskStatusneeds testing => resolved
2015-02-07 22:21DuskFixed in Version => 1.4
2015-02-07 22:21DuskResolutionopen => fixed
2018-09-30 23:44Blzut3Statusresolved => closed

Notes
(0010971)
Watermelon   
2014-11-25 14:32   
(edited on: 2014-11-25 14:33)
Note: I changed the topic of the title to be less misleading, and fixed a typo.


EDIT:
On further thought, should we even be drawing particle fountains in coop/survival/invasion?

(0010972)
Dark-Assassin   
2014-11-25 14:39   
Thanks


I guess it depends on who you ask.
Can be useful to those who are hanging around or even passing the spawns to avoid getting unexpectedly telefragged or spawned in to.
(0010974)
Torr Samaho   
2014-11-25 17:47   
Quote from Watermelon

On further thought, should we even be drawing particle fountains in coop/survival/invasion?

Why not? The player wants to see the spawns, so the player gets to see the spawns. It surely doesn't make sense though to draw the dm spawns in coop.
(0011164)
Torr Samaho   
2015-01-01 17:27   
Since Water is away for a bit, I went ahead and made cl_showspawns show coop spawns in coop instead of DM spawns.
(0011165)
cobalt   
2015-01-01 17:29   
Issue addressed by commit a9bda67ae18a: cl_showspawns now shows coop spawns in coop instead of DM spawns (fixes 2009).
Committed by Benjamin Berkels [Torr Samaho] on Thursday 01 January 2015 18:25:56

Changes in files:
 src/p_effect.cpp | 11 ++++++++++-
 1 files changed, 10 insertions(+), 1 deletions(-)
(0011421)
StrikerMan780   
2015-01-18 03:26   
This seems to work according to WaTaKiD. However, I want to note that the spawns for other coop players show in Singleplayer. How about not showing spawns in singleplayer, or only showing the first player's spawn? (However, If the player turns multiplayer emulation on, show all spawns.)

(0011429)
Dusk   
2015-01-18 10:48   
I don't think the behavior should depend on network state. Someone may want to check a singleplayer map for coop spawns, would be stupid IMO to have them only show up in multiplayer emulation..
(0011616)
Marcaek   
2015-02-07 22:20   
Works for me as well.