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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001999 | Zandronum | [All Projects] Suggestion | public | 2014-11-12 05:52 | 2014-11-12 06:00 | ||||||||
Reporter | StrikerMan780 | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | tweak | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001999: MODELDEF "RollAgainstAngle" Revisited. | ||||||||||||
Description | When I suggested the RollAgainstAngle modeldef flag, I did a really piss-poor job at describing it, leading to a partly-working wonky implementation that never got finished. I have found an article that describes what I wanted out of that a hell of a lot better, and also has some math:'http://wiki.truevision3d.com/tutorialsarticlesandexamples/creating_a_billboard_around_an_arbitrary_axis [^]' With this knowledge, would it help in finally completing it? | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0010872) StrikerMan780 (reporter) 2014-11-12 05:55 edited on: 2014-11-12 06:00 |
I know the article wasn't a general tutorial for OpenGL itself, but the same principle must apply, right? The end result would be something like this:'https://developer.valvesoftware.com/w/images/thumb/c/cd/Env_lasers.jpg/800px-Env_lasers.jpg [^]' So, as this would seem... this is basically Z Axis billboarding, instead of X and Y. I could be wrong though, I'm a little low on sleep. |
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Issue History | |||
Date Modified | Username | Field | Change |
2014-11-12 05:52 | StrikerMan780 | New Issue | |
2014-11-12 05:55 | StrikerMan780 | Note Added: 0010872 | |
2014-11-12 06:00 | StrikerMan780 | Note Edited: 0010872 | View Revisions |
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