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0001999Zandronum[All Projects] Suggestionpublic2014-11-12 05:522014-11-12 06:00
StrikerMan780 
 
normaltweakN/A
newopen 
 
 
0001999: MODELDEF "RollAgainstAngle" Revisited.
When I suggested the RollAgainstAngle modeldef flag, I did a really piss-poor job at describing it, leading to a partly-working wonky implementation that never got finished. I have found an article that describes what I wanted out of that a hell of a lot better, and also has some math:'http://wiki.truevision3d.com/tutorialsarticlesandexamples/creating_a_billboard_around_an_arbitrary_axis [^]'

With this knowledge, would it help in finally completing it?
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Issue History
2014-11-12 05:52StrikerMan780New Issue
2014-11-12 05:55StrikerMan780Note Added: 0010872
2014-11-12 06:00StrikerMan780Note Edited: 0010872bug_revision_view_page.php?bugnote_id=10872#r5972

Notes
(0010872)
StrikerMan780   
2014-11-12 05:55   
(edited on: 2014-11-12 06:00)
I know the article wasn't a general tutorial for OpenGL itself, but the same principle must apply, right? The end result would be something like this:'https://developer.valvesoftware.com/w/images/thumb/c/cd/Env_lasers.jpg/800px-Env_lasers.jpg [^]'

So, as this would seem... this is basically Z Axis billboarding, instead of X and Y. I could be wrong though, I'm a little low on sleep.