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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000197 | Zandronum | [All Projects] Bug | public | 2010-11-13 09:09 | 2018-09-30 22:40 | ||||
Reporter | TIHan | ||||||||
Assigned To | Watermelon | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000197: Init shader ' ':Vertex Shader(s) linked, Fragment shader(s) linked. | ||||||||
Description | When loading up Stronghold, then checking in console, I get a long list of "Init shader ' ':Vertex Shader(s) linked, Fragment shader(s) linked. I'm assuming this has to do with the old GZDoom version Skulltag is using as it doesn't happen in normal GZDoom. I also think this is related to do the different types of effects the latest GZDoom has, such as the bruiserdemon's hands in latest GZDoom seem to glow where in Skulltag they do not. | ||||||||
Steps To Reproduce | Boot up strnghld_v1.pk3 | ||||||||
Additional Information | I understand this will probably never get fixed, but at least it needs to be aware of. | ||||||||
Attached Files | ![]() | ||||||||
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TIHan (reporter) 2010-11-13 09:35 |
When I say "bruiserdemon's hands in latest GZDoom seem to glow where in Skulltag they do not." I am talking about when the player morphs into a bruiserdemon and it shows the bruiser's hands. |
Dark-Assassin (administrator) 2010-11-14 05:54 |
AFAICT its an ATI issue. I get the same. My PC does not get them because it used a Nvidia card. |
ZzZombo (reporter) 2012-08-30 16:07 |
Can anyone explain what does the massage mean? |
Edward-san (developer) 2012-08-30 19:49 |
Is it the same with GZDoom 323? |
Cerebus (reporter) 2012-08-31 18:57 |
Confirmed, same problem occurs in GZDoom 323 but it doesn't occur in the latest revision, I'm assuming it was fixed awhile back (last 6-10 months?). |
Edward-san (developer) 2012-09-01 01:02 |
Can someone, who can compile gzdoom, bisect the revisions and see when did this was fixed? |
Watermelon (developer) 2014-06-12 20:40 |
Fixed in 2.0? |
Frits (reporter) 2014-06-13 15:16 |
Fixed on my end. I can't reproduce it in 2.0 but i can in 98D |
Watermelon (developer) 2014-06-13 15:33 |
Thanks Frits! |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2010-11-13 09:09 | TIHan | New Issue | |
2010-11-13 09:10 | TIHan | File Added: shader_issue.png | |
2010-11-13 09:35 | TIHan | Note Added: 0000606 | |
2010-11-14 05:54 | Dark-Assassin | Note Added: 0000607 | |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2012-08-30 16:07 | ZzZombo | Note Added: 0004525 | |
2012-08-30 19:49 | Edward-san | Note Added: 0004526 | |
2012-08-31 18:57 | Cerebus | Note Added: 0004533 | |
2012-09-01 01:02 | Edward-san | Note Added: 0004534 | |
2014-06-12 20:40 | Watermelon | Note Added: 0009175 | |
2014-06-12 20:40 | Watermelon | Status | new => feedback |
2014-06-13 15:16 | Frits | Note Added: 0009185 | |
2014-06-13 15:33 | Watermelon | Note Added: 0009187 | |
2014-06-13 15:33 | Watermelon | Status | feedback => resolved |
2014-06-13 15:33 | Watermelon | Resolution | open => fixed |
2014-06-13 15:33 | Watermelon | Assigned To | => Watermelon |
2018-09-30 22:40 | Blzut3 | Status | resolved => closed |
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