MantisBT - Zandronum
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0000197Zandronum[All Projects] Bugpublic2010-11-13 09:092018-09-30 22:40
TIHan 
Watermelon 
normalminoralways
closedfixed 
98d 
 
0000197: Init shader ' ':Vertex Shader(s) linked, Fragment shader(s) linked.
When loading up Stronghold, then checking in console, I get a long list of "Init shader ' ':Vertex Shader(s) linked, Fragment shader(s) linked.

I'm assuming this has to do with the old GZDoom version Skulltag is using as it doesn't happen in normal GZDoom. I also think this is related to do the different types of effects the latest GZDoom has, such as the bruiserdemon's hands in latest GZDoom seem to glow where in Skulltag they do not.
Boot up strnghld_v1.pk3
I understand this will probably never get fixed, but at least it needs to be aware of.
No tags attached.
png shader_issue.png (236,817) 2010-11-13 09:10
/tracker/file_download.php?file_id=91&type=bug
png
Issue History
2010-11-13 09:09TIHanNew Issue
2010-11-13 09:10TIHanFile Added: shader_issue.png
2010-11-13 09:35TIHanNote Added: 0000606
2010-11-14 05:54Dark-AssassinNote Added: 0000607
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2012-08-30 16:07ZzZomboNote Added: 0004525
2012-08-30 19:49Edward-sanNote Added: 0004526
2012-08-31 18:57CerebusNote Added: 0004533
2012-09-01 01:02Edward-sanNote Added: 0004534
2014-06-12 20:40WatermelonNote Added: 0009175
2014-06-12 20:40WatermelonStatusnew => feedback
2014-06-13 15:16FritsNote Added: 0009185
2014-06-13 15:33WatermelonNote Added: 0009187
2014-06-13 15:33WatermelonStatusfeedback => resolved
2014-06-13 15:33WatermelonResolutionopen => fixed
2014-06-13 15:33WatermelonAssigned To => Watermelon
2018-09-30 22:40Blzut3Statusresolved => closed

Notes
(0000606)
TIHan   
2010-11-13 09:35   
When I say "bruiserdemon's hands in latest GZDoom seem to glow where in Skulltag they do not." I am talking about when the player morphs into a bruiserdemon and it shows the bruiser's hands.
(0000607)
Dark-Assassin   
2010-11-14 05:54   
AFAICT its an ATI issue.
I get the same.
My PC does not get them because it used a Nvidia card.
(0004525)
ZzZombo   
2012-08-30 16:07   
Can anyone explain what does the massage mean?
(0004526)
Edward-san   
2012-08-30 19:49   
Is it the same with GZDoom 323?
(0004533)
Cerebus   
2012-08-31 18:57   
Confirmed, same problem occurs in GZDoom 323 but it doesn't occur in the latest revision, I'm assuming it was fixed awhile back (last 6-10 months?).
(0004534)
Edward-san   
2012-09-01 01:02   
Can someone, who can compile gzdoom, bisect the revisions and see when did this was fixed?
(0009175)
Watermelon   
2014-06-12 20:40   
Fixed in 2.0?
(0009185)
Frits   
2014-06-13 15:16   
Fixed on my end.
I can't reproduce it in 2.0 but i can in 98D
(0009187)
Watermelon   
2014-06-13 15:33   
Thanks Frits!