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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001906 | Zandronum | [All Projects] Bug | public | 2014-08-04 09:27 | 2015-03-08 20:29 | ||||
Reporter | ZzZombo | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | unable to reproduce | ||||||
Platform | OS | OS Version | |||||||
Product Version | 2.0-beta | ||||||||
Target Version | 2.0 | Fixed in Version | |||||||
Summary | 0001906: The +SKULLFLY flag doesn't work correctly when a monster attacks another monster in melee range | ||||||||
Description | If a monster attacks another monster and they both stay close to each other, so no movement can be done, the attacked monster doesn't take any damage. However, players take damage in this scenario, and v1.2.2 does work as intended, the monster will deal damage to other monsters in such scenario. | ||||||||
Steps To Reproduce | Load the attached file, enable the notarget cheat, summonfriend ZDemon near an idle monster, so the summoned Demon will be able to attack it right away. The file provides a modified Demon that constantly rams into its prey. After you're done, summon regular hostile ZDemon and let it ram into you in the melee range. | ||||||||
Attached Files | ![]() | ||||||||
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Torr Samaho (administrator) 2015-01-02 13:57 |
I have a hard time creating the circumstances you describe. If I just "summonfriend ZDemon" near the monsters on Doom2 MAP01, the ZDemon still kills the monsters. Can you create a minimal example map that clearly shows the problem? |
Dusk (developer) 2015-03-08 20:29 |
Closed with no feedback after 2 months even after reminding the reporter of the issue. Please reopen if there is new information to add. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2014-08-04 09:27 | ZzZombo | New Issue | |
2014-08-04 09:27 | ZzZombo | File Added: skulltag_bug_example12.pk3 | |
2015-01-02 13:57 | Torr Samaho | Note Added: 0011214 | |
2015-01-02 13:57 | Torr Samaho | Status | new => feedback |
2015-01-02 13:59 | Torr Samaho | Summary | The +SKYLLFLY flag doesn't work correctly when a monster attacks another monster in melee range => The +SKULLFLY flag doesn't work correctly when a monster attacks another monster in melee range |
2015-02-15 21:08 | Dusk | Target Version | => 2.0 |
2015-03-08 20:29 | Dusk | Note Added: 0011789 | |
2015-03-08 20:29 | Dusk | Status | feedback => closed |
2015-03-08 20:29 | Dusk | Resolution | open => unable to reproduce |
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