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ID | Project | Category | View Status | Date Submitted | Last Update |
0001878 | Zandronum | [All Projects] Suggestion | public | 2014-07-08 10:52 | 2014-07-08 10:52 |
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Reporter | ZzZombo | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | unable to reproduce |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0001878: Don't run RESPAWN scripts on respawn caused by Player_SetTeam() |
Description | Since in most cases RESPAWN scripts are used only to determine that a player is not longer dead, that behavior may be troublesome. In my mod I use RESPAWN scripts to move respawned players to the opposite team. I also don't want players to join that team by will (they must be killed first to join its ranks), and since Player_SetTeam() causes them to respawn, that causes them end up on the "locked" team, completely defeating my purposes. |
Additional Information | Don't trigger RESPAWN scripts if the player isn't dead in the first place. |
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