MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0001878 | Zandronum | [All Projects] Suggestion | public | 2014-07-08 10:52 | 2014-07-08 10:52 |
Reporter | ZzZombo | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | unable to reproduce |
Status | new | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Summary | 0001878: Don't run RESPAWN scripts on respawn caused by Player_SetTeam() | ||||
Description | Since in most cases RESPAWN scripts are used only to determine that a player is not longer dead, that behavior may be troublesome. In my mod I use RESPAWN scripts to move respawned players to the opposite team. I also don't want players to join that team by will (they must be killed first to join its ranks), and since Player_SetTeam() causes them to respawn, that causes them end up on the "locked" team, completely defeating my purposes. | ||||
Steps To Reproduce | |||||
Additional Information | Don't trigger RESPAWN scripts if the player isn't dead in the first place. | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2014-07-08 10:52 | ZzZombo | New Issue |
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