MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0001878 | Zandronum | [All Projects] Suggestion | public | 2014-07-08 10:52 | 2014-07-08 10:52 |
| Reporter | ZzZombo | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | unable to reproduce |
| Status | new | Resolution | open | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Summary | 0001878: Don't run RESPAWN scripts on respawn caused by Player_SetTeam() | ||||
| Description | Since in most cases RESPAWN scripts are used only to determine that a player is not longer dead, that behavior may be troublesome. In my mod I use RESPAWN scripts to move respawned players to the opposite team. I also don't want players to join that team by will (they must be killed first to join its ranks), and since Player_SetTeam() causes them to respawn, that causes them end up on the "locked" team, completely defeating my purposes. | ||||
| Steps To Reproduce | |||||
| Additional Information | Don't trigger RESPAWN scripts if the player isn't dead in the first place. | ||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2014-07-08 10:52 | ZzZombo | New Issue | |||
| There are no notes attached to this issue. |