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IDProjectCategoryView StatusDate SubmittedLast Update
0001849Zandronum[All Projects] Suggestionpublic2014-06-19 11:342014-07-05 10:19
ReporterVisual Vincent 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusclosedResolutiondenied 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version2.0-beta 
Target VersionFixed in Version 
Summary0001849: Make an option and/or ACS command for if you want to render 3D floors on the current map. (OpenGL and Software)
DescriptionI feel this could be good for players that experience lags on certain maps with lots of 3D floors.
Either adding it as an option, or an ACS command so that you can make a toggle script for it.
(i.e Disable3DFloors(); and Enable3DFloors();)
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-  Notes
User avatar (0009594)
ibm5155 (reporter)
2014-06-19 13:59
edited on: 2014-06-19 14:00

I think it would be considere a cheat if used online, since some player would be able to see betw walls...

[bad man on] people should stop using grandfather computers to play zandronum, even intel hd gpus nowadays can play it fine '-'
[bad man off]

And on the future when zan got his gl rende updated to the latest version of gzdoom, we'll see a gain of 10% of performance

I think there shouldn't be even a disable dynamic lights option on zan, just saying...

User avatar (0009609)
Leonard (developer)
2014-06-21 12:56

Just like for anything else there's a r_* cvar to disable the rendering of 3D floors in zdoom already.
User avatar (0009843)
Torr Samaho (administrator)
2014-07-05 10:19

We have discussed this before. Being able to see through solid 3D floors gives you a competitive advantage.

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- Issue History
Date Modified Username Field Change
2014-06-19 11:34 Visual Vincent New Issue
2014-06-19 13:59 ibm5155 Note Added: 0009594
2014-06-19 14:00 ibm5155 Note Edited: 0009594 View Revisions
2014-06-21 12:56 Leonard Note Added: 0009609
2014-07-05 10:19 Torr Samaho Note Added: 0009843
2014-07-05 10:19 Torr Samaho Status new => closed
2014-07-05 10:19 Torr Samaho Resolution open => denied






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