MantisBT - Zandronum
View Issue Details
0001849Zandronum[All Projects] Suggestionpublic2014-06-19 11:342014-07-05 10:19
Visual Vincent 
 
normalminorhave not tried
closeddenied 
MicrosoftWindowsXP/Vista/7
2.0-beta 
 
0001849: Make an option and/or ACS command for if you want to render 3D floors on the current map. (OpenGL and Software)
I feel this could be good for players that experience lags on certain maps with lots of 3D floors.
Either adding it as an option, or an ACS command so that you can make a toggle script for it.
(i.e Disable3DFloors(); and Enable3DFloors();)
No tags attached.
Issue History
2014-06-19 11:34Visual VincentNew Issue
2014-06-19 13:59ibm5155Note Added: 0009594
2014-06-19 14:00ibm5155Note Edited: 0009594bug_revision_view_page.php?bugnote_id=9594#r5082
2014-06-21 12:56LeonardNote Added: 0009609
2014-07-05 10:19Torr SamahoNote Added: 0009843
2014-07-05 10:19Torr SamahoStatusnew => closed
2014-07-05 10:19Torr SamahoResolutionopen => denied

Notes
(0009594)
ibm5155   
2014-06-19 13:59   
(edited on: 2014-06-19 14:00)
I think it would be considere a cheat if used online, since some player would be able to see betw walls...

[bad man on] people should stop using grandfather computers to play zandronum, even intel hd gpus nowadays can play it fine '-'
[bad man off]

And on the future when zan got his gl rende updated to the latest version of gzdoom, we'll see a gain of 10% of performance

I think there shouldn't be even a disable dynamic lights option on zan, just saying...

(0009609)
Leonard   
2014-06-21 12:56   
Just like for anything else there's a r_* cvar to disable the rendering of 3D floors in zdoom already.
(0009843)
Torr Samaho   
2014-07-05 10:19   
We have discussed this before. Being able to see through solid 3D floors gives you a competitive advantage.