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IDProjectCategoryView StatusDate SubmittedLast Update
0000175Zandronum[All Projects] Bugpublic2010-11-05 22:502018-09-30 22:51
ReporterTwister 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98c 
Target VersionFixed in Version 
Summary0000175: Ammo reload alt-fires alert monsters
DescriptionWeapons that exclusively reload ammo by pressing alt-fire alert monsters as if weapon was fired.
Additional InformationFor example, the shotgun weapon on Zombie Horde, its reloading alt-fire alerts monsters, even when no ammo needs to be reloaded.
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-  Notes
User avatar (0000557)
Torr Samaho (administrator)
2010-11-06 18:05

I don't think that this is a bug. How is Skulltag supposed to know that you hijack the alt-fire state for reloading? I'm pretty sure that it's the same in ZDoom and that this is the intended behavior.
(0000564)
Anonymous (viewer)
2010-11-06 23:36

This is not a bug. The shotgun was not coded to not alert monsters during the altfire state. It should use +weapon.noalert flag and call a_alertmonsters in its fire state if it was ment to not alert monsters during its reload.

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- Issue History
Date Modified Username Field Change
2010-11-05 22:50 Twister New Issue
2010-11-06 18:05 Torr Samaho Note Added: 0000557
2010-11-06 18:05 Torr Samaho Status new => feedback
2010-11-06 23:36 Anonymous Note Added: 0000564
2010-11-07 07:46 Torr Samaho Status feedback => resolved
2010-11-07 07:46 Torr Samaho Resolution open => no change required
2010-11-07 07:46 Torr Samaho Assigned To => Torr Samaho
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 22:51 Blzut3 Status resolved => closed






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