MantisBT - Zandronum
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0000175Zandronum[All Projects] Bugpublic2010-11-05 22:502018-09-30 22:51
Twister 
Torr Samaho 
normalminoralways
closedno change required 
MicrosoftWindowsXP/Vista/7
98c 
 
0000175: Ammo reload alt-fires alert monsters
Weapons that exclusively reload ammo by pressing alt-fire alert monsters as if weapon was fired.
For example, the shotgun weapon on Zombie Horde, its reloading alt-fire alerts monsters, even when no ammo needs to be reloaded.
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Issue History
2010-11-05 22:50TwisterNew Issue
2010-11-06 18:05Torr SamahoNote Added: 0000557
2010-11-06 18:05Torr SamahoStatusnew => feedback
2010-11-06 23:36AnonymousNote Added: 0000564
2010-11-07 07:46Torr SamahoStatusfeedback => resolved
2010-11-07 07:46Torr SamahoResolutionopen => no change required
2010-11-07 07:46Torr SamahoAssigned To => Torr Samaho
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 22:51Blzut3Statusresolved => closed

Notes
(0000557)
Torr Samaho   
2010-11-06 18:05   
I don't think that this is a bug. How is Skulltag supposed to know that you hijack the alt-fire state for reloading? I'm pretty sure that it's the same in ZDoom and that this is the intended behavior.
(0000564)
Anonymous   
2010-11-06 23:36   
This is not a bug. The shotgun was not coded to not alert monsters during the altfire state. It should use +weapon.noalert flag and call a_alertmonsters in its fire state if it was ment to not alert monsters during its reload.