Anonymous | Login | Signup for a new account | 2025-07-28 05:54 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001726 | Zandronum | [All Projects] Bug | public | 2014-02-27 15:54 | 2014-07-26 10:03 | ||||
Reporter | brunoxi | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | major | Reproducibility | sometimes | ||||
Status | closed | Resolution | unable to reproduce | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 1.2 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001726: Disappearing Textures on Zandronum 1.2 Over Time | ||||||||
Description | Hello. First time bug poster. I seemed to have noticed an issue with Zandronum that happens over time (like a memory issue or something) if using hi-res textures. After a while, general "weirdness" begins to happen (such as a few textures having a few HOM effects, or the doomguy face is missing from the status bar). Usually, after a level change, the effects become exponentially worse (to the point that 90% of the textures are resulting in HOMs, there is no main menu text...only the skull...sprites disappear, etc.). I think the problem is with DHTP being applied, as I did NOT start experiencing any of these errors playing ZD w/Brutal Doom & any IWAD. After DHTP was added, while it seems dependent on the size of the level, after 2 large levels this "weirdness" begins happening. I am not fully convinced it is a Zandronum issue; it could very well be the video drivers, too (ATI Radeon 6800HD). | ||||||||
Steps To Reproduce | 1) Make sure Zandronum 1.2 (windows) is being used; BrutalDoom v0.19; DoomMetal4.wad; DHTP PK3; Ultimate Doom 2) Launch Zandronum; start offline multiplayer w/4 bots (coop) (maybe 'summonfriend marine' or two) 3) Play UV skill level: E2M1 --> E2M2 --> E2M3 (almost always results in crash) | ||||||||
Additional Information | My last run (just happened) only made it 2 levels (E2M3 --> E2M4) before everything started popping out by E2M5. (Note on screenshot; those are black/missing textures...not just really dark ones) | ||||||||
Attached Files | ![]() ![]() ![]() ![]() ![]() | ||||||||
![]() |
|
brunoxi (reporter) 2014-02-27 16:12 |
Note: I just did this on singleplayer. Selected highest difficulty of "black metal" or whatever; every time I died (starting at E1M1) I used "nextmap" in the console. When I hit E1M8, I "changemap" to E3M1, then "E2M2". God mode'd, all weapons, and eventually my status bar along with my plasma rifle would disappear. Noticed a lot of "microstuttering" too as I entered new sectors (possibly because it was loading the texture?). Submitted new screenshots showing issues on multiple levels. |
brunoxi (reporter) 2014-03-01 03:44 |
UPDATE: Found a workaround to force the textures to "re-load" and stop HOM'ing. Options --> Video Settings --> GL --> Textures --> Enable Hi-Res Textures --> No --> Yes Apparently "cycling" the textures causes them to come back (like a 'reset'). Is there some static memory limit to textures in Zandronum? Anyways, thought you guys would like the workaround in the meantime. |
Watermelon (developer) 2014-06-15 15:31 |
Does this happen in 2.0? |
brunoxi (reporter) 2014-06-30 18:59 |
Unfortunately I do not know. I have some other tasks that are pressing now, so I am cool if you want to close this. I can always (re-open?) file a new one if I find problems with 2.x version. |
Watermelon (developer) 2014-06-30 19:18 |
Ok how about this How is GZDoom 1.8? |
brunoxi (reporter) 2014-07-01 21:53 |
That's a good question. I don't think I've ever used GZDoom before. I'll consider checking that out when I go through my "DOOM-Craze" again. |
Arco (updater) 2014-07-25 22:46 |
Since there was been no activity in over 3 weeks, I'm going to close this. Please re-open once you come back. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
![]() |
|||
Date Modified | Username | Field | Change |
2014-02-27 15:54 | brunoxi | New Issue | |
2014-02-27 15:54 | brunoxi | File Added: Screenshot_Doom_20140227_103618.png | |
2014-02-27 15:56 | brunoxi | File Added: Screenshot_Doom_20140227_103617.png | |
2014-02-27 16:09 | brunoxi | File Added: Screenshot_Doom_20140227_110915.png | |
2014-02-27 16:10 | brunoxi | File Added: Screenshot_Doom_20140227_110703.png | |
2014-02-27 16:10 | brunoxi | File Added: Screenshot_Doom_20140227_110558.png | |
2014-02-27 16:12 | brunoxi | Note Added: 0008289 | |
2014-03-01 03:44 | brunoxi | Note Added: 0008297 | |
2014-06-15 15:31 | Watermelon | Note Added: 0009428 | |
2014-06-15 15:31 | Watermelon | Status | new => feedback |
2014-06-30 18:59 | brunoxi | Note Added: 0009808 | |
2014-06-30 18:59 | brunoxi | Status | feedback => new |
2014-06-30 19:18 | Watermelon | Note Added: 0009809 | |
2014-07-01 21:53 | brunoxi | Note Added: 0009819 | |
2014-07-25 22:46 | Arco | Note Added: 0010058 | |
2014-07-25 22:46 | Arco | Status | new => closed |
2014-07-25 22:46 | Arco | Resolution | open => suspended |
2014-07-26 10:03 | Dusk | Resolution | suspended => unable to reproduce |
Copyright © 2000 - 2025 MantisBT Team |