Zandronum Chat on our Discord Server Get the latest version: 3.2
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0001726Zandronum[All Projects] Bugpublic2014-02-27 15:542014-07-26 10:03
Reporterbrunoxi 
Assigned To 
PrioritynormalSeveritymajorReproducibilitysometimes
StatusclosedResolutionunable to reproduce 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.2 
Target VersionFixed in Version 
Summary0001726: Disappearing Textures on Zandronum 1.2 Over Time
DescriptionHello. First time bug poster. I seemed to have noticed an issue with Zandronum that happens over time (like a memory issue or something) if using hi-res textures. After a while, general "weirdness" begins to happen (such as a few textures having a few HOM effects, or the doomguy face is missing from the status bar). Usually, after a level change, the effects become exponentially worse (to the point that 90% of the textures are resulting in HOMs, there is no main menu text...only the skull...sprites disappear, etc.). I think the problem is with DHTP being applied, as I did NOT start experiencing any of these errors playing ZD w/Brutal Doom & any IWAD. After DHTP was added, while it seems dependent on the size of the level, after 2 large levels this "weirdness" begins happening. I am not fully convinced it is a Zandronum issue; it could very well be the video drivers, too (ATI Radeon 6800HD).
Steps To Reproduce1) Make sure Zandronum 1.2 (windows) is being used; BrutalDoom v0.19; DoomMetal4.wad; DHTP PK3; Ultimate Doom
2) Launch Zandronum; start offline multiplayer w/4 bots (coop) (maybe 'summonfriend marine' or two)
3) Play UV skill level: E2M1 --> E2M2 --> E2M3 (almost always results in crash)
Additional InformationMy last run (just happened) only made it 2 levels (E2M3 --> E2M4) before everything started popping out by E2M5. (Note on screenshot; those are black/missing textures...not just really dark ones)
Attached Filespng file icon Screenshot_Doom_20140227_103618.png [^] (1,092,078 bytes) 2014-02-27 15:54
png file icon Screenshot_Doom_20140227_103617.png [^] (1,159,865 bytes) 2014-02-27 15:56
png file icon Screenshot_Doom_20140227_110915.png [^] (1,461,217 bytes) 2014-02-27 16:09
png file icon Screenshot_Doom_20140227_110703.png [^] (823,258 bytes) 2014-02-27 16:10
png file icon Screenshot_Doom_20140227_110558.png [^] (1,615,950 bytes) 2014-02-27 16:10

- Relationships

-  Notes
User avatar (0008289)
brunoxi (reporter)
2014-02-27 16:12

Note: I just did this on singleplayer. Selected highest difficulty of "black metal" or whatever; every time I died (starting at E1M1) I used "nextmap" in the console. When I hit E1M8, I "changemap" to E3M1, then "E2M2". God mode'd, all weapons, and eventually my status bar along with my plasma rifle would disappear. Noticed a lot of "microstuttering" too as I entered new sectors (possibly because it was loading the texture?). Submitted new screenshots showing issues on multiple levels.
User avatar (0008297)
brunoxi (reporter)
2014-03-01 03:44

UPDATE: Found a workaround to force the textures to "re-load" and stop HOM'ing.

Options --> Video Settings --> GL --> Textures --> Enable Hi-Res Textures --> No --> Yes

Apparently "cycling" the textures causes them to come back (like a 'reset'). Is there some static memory limit to textures in Zandronum? Anyways, thought you guys would like the workaround in the meantime.
User avatar (0009428)
Watermelon (developer)
2014-06-15 15:31

Does this happen in 2.0?
User avatar (0009808)
brunoxi (reporter)
2014-06-30 18:59

Unfortunately I do not know. I have some other tasks that are pressing now, so I am cool if you want to close this. I can always (re-open?) file a new one if I find problems with 2.x version.
User avatar (0009809)
Watermelon (developer)
2014-06-30 19:18

Ok how about this

How is GZDoom 1.8?
User avatar (0009819)
brunoxi (reporter)
2014-07-01 21:53

That's a good question. I don't think I've ever used GZDoom before. I'll consider checking that out when I go through my "DOOM-Craze" again.
User avatar (0010058)
Arco (updater)
2014-07-25 22:46

Since there was been no activity in over 3 weeks, I'm going to close this. Please re-open once you come back.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2014-02-27 15:54 brunoxi New Issue
2014-02-27 15:54 brunoxi File Added: Screenshot_Doom_20140227_103618.png
2014-02-27 15:56 brunoxi File Added: Screenshot_Doom_20140227_103617.png
2014-02-27 16:09 brunoxi File Added: Screenshot_Doom_20140227_110915.png
2014-02-27 16:10 brunoxi File Added: Screenshot_Doom_20140227_110703.png
2014-02-27 16:10 brunoxi File Added: Screenshot_Doom_20140227_110558.png
2014-02-27 16:12 brunoxi Note Added: 0008289
2014-03-01 03:44 brunoxi Note Added: 0008297
2014-06-15 15:31 Watermelon Note Added: 0009428
2014-06-15 15:31 Watermelon Status new => feedback
2014-06-30 18:59 brunoxi Note Added: 0009808
2014-06-30 18:59 brunoxi Status feedback => new
2014-06-30 19:18 Watermelon Note Added: 0009809
2014-07-01 21:53 brunoxi Note Added: 0009819
2014-07-25 22:46 Arco Note Added: 0010058
2014-07-25 22:46 Arco Status new => closed
2014-07-25 22:46 Arco Resolution open => suspended
2014-07-26 10:03 Dusk Resolution suspended => unable to reproduce






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker