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ID | Project | Category | View Status | Date Submitted | Last Update |
0001720 | Zandronum | [All Projects] Bug | public | 2014-02-22 23:38 | 2014-06-15 15:31 |
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Reporter | AlienOverlord | |
Assigned To | | |
Priority | normal | Severity | crash | Reproducibility | random |
Status | feedback | Resolution | open | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 1.2 | |
Target Version | | Fixed in Version | | |
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Summary | 0001720: Zandronum crashes in PLAYER_SetSpectator if the player doesn't have an associated map object |
Description | Me and a couple of other people just got a crashout from SNS server. After investigating the crashdump I've found that Zandronum crashed while trying to do this (function PLAYER_SetSpectator, caused by client_PlayerIsSpectator):
pPlayer->health = pPlayer->mo->health = deh.StartHealth;
Apparently the player it tried to spectate didn't have a valid body (was a valid player though). Perhaps the client lagged and didn't spawn the object yet, I don't know (was AFK at the moment).
No crashdump attached, as it won't be of any use (has stack trace from custom binary). |
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Attached Files | sns112.zip [^] (23,217 bytes) 2014-02-22 23:54 |
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