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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0001717 | Zandronum | [All Projects] Bug | public | 2014-02-22 16:00 | 2018-09-30 21:36 | ||||
| Reporter | Mati | ||||||||
| Assigned To | Dusk | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
| Product Version | 1.2 | ||||||||
| Target Version | 1.3 | Fixed in Version | 1.3 | ||||||
| Summary | 0001717: Strife Flamethrower does not cause the shaking effect while firing Online. | ||||||||
| Description | Flamethrower does not shake while shooting projectiles Online. Normally it keeps making your screen move left or right during fire. | ||||||||
| Steps To Reproduce | Fire Flamethrower online. See for yourself. | ||||||||
| Additional Information | From what I remember ZDoom wiki states the Flamethrower's action wrong. Qent knows how it should work properly since we talked about it before. (HI Qent <3) | ||||||||
| Attached Files | |||||||||
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2014-02-22 16:00 | Mati | New Issue | |
| 2014-02-23 13:19 | Dusk | Assigned To | => Dusk |
| 2014-02-23 13:19 | Dusk | Status | new => assigned |
| 2014-02-23 13:29 | Dusk | Status | assigned => needs review |
| 2014-02-23 21:06 | Dusk | Status | needs review => needs testing |
| 2014-02-23 21:06 | Dusk | Target Version | => 1.2 |
| 2014-02-23 21:06 | Dusk | Fixed in Version | => 1.3 |
| 2014-02-23 21:07 | Dusk | Target Version | 1.2 => 1.3 |
| 2014-04-16 19:18 | Arco | Note Added: 0008589 | |
| 2014-04-16 19:19 | Arco | Status | needs testing => resolved |
| 2014-04-16 19:19 | Arco | Resolution | open => fixed |
| 2018-09-30 21:36 | Blzut3 | Status | resolved => closed |
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