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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001671 | Zandronum | [All Projects] Bug | public | 2014-01-16 23:55 | 2017-10-14 08:01 | ||||||||
Reporter | Marcaek | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||||||
Status | feedback | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 1.2 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001671: Strange behavior in Boom conveyor belts | ||||||||||||
Description | Boom conveyors fail to work properly following a countdown(such as in the duel gamemode). Moving the scroll lines outside the playable area seems to have fixed the issue, but existing maps that utilize lines inside the playable area will likely break. Enabling the Plasma Bump compatflag also causes them to fail to move Players altogether but not items. | ||||||||||||
Steps To Reproduce | Load the attached file, start a duel on it with a bot in map01, observe the difference in belt behavior before and after countdown. Regarding the Plasma Bump, simply enabling the flag causes the respective effect. | ||||||||||||
Attached Files | ![]() | ||||||||||||
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Konar6 (reporter) 2014-01-17 09:02 |
I guess the different behavior with plasma bump is an expected side effect of enabling that compatflag. The wiki says "This flag should only be used for old vanilla Doom maps that really need it; it can have serious side effects on bridges and scrolling floors". |
Torr Samaho (administrator) 2014-01-18 12:47 edited on: 2014-01-18 14:15 |
Konar6 is right about the plasma bump stuff. It's simply not intended to be used with anything but old Vanilla Doom maps that really need it. Regarding the problem after the countdown, it seems that only Duel is affected, right? I quickly tested this in Survival and didn't notice any problems. EDIT: Scratch that, I had it happen in Survival once, but it doesn't always happen. EDIT2: I found out when this happens: If a player crosses a scroll line before the map reset, the corresponding sector won't scroll after the map reset. |
Marcaek (reporter) 2015-03-16 14:22 |
Well we moved the line outside the map, it's just irritating that you need to frig around with settings between maps needing the bump and needing conveyors. I'm sure there's a workaround. |
Marcaek (reporter) 2016-10-11 14:52 |
I was just going over my tickets and I suppose given how this works it isn't fixable, prob should be closed. |
Edward-san (developer) 2017-10-14 08:01 |
Ignoring the Plasma Bump (non-)problem, what's the current situation? |
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Supporters: | No one explicitly supports this issue yet. |
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Date Modified | Username | Field | Change |
2014-01-16 23:55 | Marcaek | New Issue | |
2014-01-16 23:55 | Marcaek | File Added: Tarns-Speed-DM7.wad | |
2014-01-17 09:02 | Konar6 | Note Added: 0008037 | |
2014-01-18 12:47 | Torr Samaho | Note Added: 0008056 | |
2014-01-18 12:48 | Torr Samaho | Status | new => feedback |
2014-01-18 12:55 | Torr Samaho | Note Edited: 0008056 | View Revisions |
2014-01-18 14:15 | Torr Samaho | Note Edited: 0008056 | View Revisions |
2015-03-16 14:22 | Marcaek | Note Added: 0011841 | |
2015-03-16 14:22 | Marcaek | Status | feedback => new |
2016-10-11 14:52 | Marcaek | Note Added: 0015896 | |
2017-10-14 08:01 | Edward-san | Note Added: 0018552 | |
2017-10-14 08:01 | Edward-san | Status | new => feedback |
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