Zandronum Chat on our Discord Server Get the latest version: 3.2
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0001671Zandronum[All Projects] Bugpublic2014-01-16 23:552017-10-14 08:01
ReporterMarcaek 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusfeedbackResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.2 
Target VersionFixed in Version 
Summary0001671: Strange behavior in Boom conveyor belts
DescriptionBoom conveyors fail to work properly following a countdown(such as in the duel gamemode). Moving the scroll lines outside the playable area seems to have fixed the issue, but existing maps that utilize lines inside the playable area will likely break.

Enabling the Plasma Bump compatflag also causes them to fail to move Players altogether but not items.
Steps To ReproduceLoad the attached file, start a duel on it with a bot in map01, observe the difference in belt behavior before and after countdown.

Regarding the Plasma Bump, simply enabling the flag causes the respective effect.
Attached Files? file icon Tarns-Speed-DM7.wad [^] (233,838 bytes) 2014-01-16 23:55

- Relationships

-  Notes
User avatar (0008037)
Konar6 (reporter)
2014-01-17 09:02

I guess the different behavior with plasma bump is an expected side effect of enabling that compatflag. The wiki says "This flag should only be used for old vanilla Doom maps that really need it; it can have serious side effects on bridges and scrolling floors".
User avatar (0008056)
Torr Samaho (administrator)
2014-01-18 12:47
edited on: 2014-01-18 14:15

Konar6 is right about the plasma bump stuff. It's simply not intended to be used with anything but old Vanilla Doom maps that really need it.

Regarding the problem after the countdown, it seems that only Duel is affected, right? I quickly tested this in Survival and didn't notice any problems. EDIT: Scratch that, I had it happen in Survival once, but it doesn't always happen.

EDIT2: I found out when this happens: If a player crosses a scroll line before the map reset, the corresponding sector won't scroll after the map reset.

User avatar (0011841)
Marcaek (reporter)
2015-03-16 14:22

Well we moved the line outside the map, it's just irritating that you need to frig around with settings between maps needing the bump and needing conveyors. I'm sure there's a workaround.
User avatar (0015896)
Marcaek (reporter)
2016-10-11 14:52

I was just going over my tickets and I suppose given how this works it isn't fixable, prob should be closed.
User avatar (0018552)
Edward-san (developer)
2017-10-14 08:01

Ignoring the Plasma Bump (non-)problem, what's the current situation?

Issue Community Support
Only registered users can voice their support. Click here to register, or here to log in.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2014-01-16 23:55 Marcaek New Issue
2014-01-16 23:55 Marcaek File Added: Tarns-Speed-DM7.wad
2014-01-17 09:02 Konar6 Note Added: 0008037
2014-01-18 12:47 Torr Samaho Note Added: 0008056
2014-01-18 12:48 Torr Samaho Status new => feedback
2014-01-18 12:55 Torr Samaho Note Edited: 0008056 View Revisions
2014-01-18 14:15 Torr Samaho Note Edited: 0008056 View Revisions
2015-03-16 14:22 Marcaek Note Added: 0011841
2015-03-16 14:22 Marcaek Status feedback => new
2016-10-11 14:52 Marcaek Note Added: 0015896
2017-10-14 08:01 Edward-san Note Added: 0018552
2017-10-14 08:01 Edward-san Status new => feedback






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker