MantisBT - Zandronum
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0001671Zandronum[All Projects] Bugpublic2014-01-16 23:552017-10-14 08:01
Marcaek 
 
normalmajoralways
feedbackopen 
MicrosoftWindowsXP/Vista/7
1.2 
 
0001671: Strange behavior in Boom conveyor belts
Boom conveyors fail to work properly following a countdown(such as in the duel gamemode). Moving the scroll lines outside the playable area seems to have fixed the issue, but existing maps that utilize lines inside the playable area will likely break.

Enabling the Plasma Bump compatflag also causes them to fail to move Players altogether but not items.
Load the attached file, start a duel on it with a bot in map01, observe the difference in belt behavior before and after countdown.

Regarding the Plasma Bump, simply enabling the flag causes the respective effect.
No tags attached.
? Tarns-Speed-DM7.wad (233,838) 2014-01-16 23:55
https://zandronum.com/tracker/file_download.php?file_id=1147&type=bug
Issue History
2014-01-16 23:55MarcaekNew Issue
2014-01-16 23:55MarcaekFile Added: Tarns-Speed-DM7.wad
2014-01-17 09:02Konar6Note Added: 0008037
2014-01-18 12:47Torr SamahoNote Added: 0008056
2014-01-18 12:48Torr SamahoStatusnew => feedback
2014-01-18 12:55Torr SamahoNote Edited: 0008056bug_revision_view_page.php?bugnote_id=8056#r4427
2014-01-18 14:15Torr SamahoNote Edited: 0008056bug_revision_view_page.php?bugnote_id=8056#r4430
2015-03-16 14:22MarcaekNote Added: 0011841
2015-03-16 14:22MarcaekStatusfeedback => new
2016-10-11 14:52MarcaekNote Added: 0015896
2017-10-14 08:01Edward-sanNote Added: 0018552
2017-10-14 08:01Edward-sanStatusnew => feedback

Notes
(0008037)
Konar6   
2014-01-17 09:02   
I guess the different behavior with plasma bump is an expected side effect of enabling that compatflag. The wiki says "This flag should only be used for old vanilla Doom maps that really need it; it can have serious side effects on bridges and scrolling floors".
(0008056)
Torr Samaho   
2014-01-18 12:47   
(edited on: 2014-01-18 14:15)
Konar6 is right about the plasma bump stuff. It's simply not intended to be used with anything but old Vanilla Doom maps that really need it.

Regarding the problem after the countdown, it seems that only Duel is affected, right? I quickly tested this in Survival and didn't notice any problems. EDIT: Scratch that, I had it happen in Survival once, but it doesn't always happen.

EDIT2: I found out when this happens: If a player crosses a scroll line before the map reset, the corresponding sector won't scroll after the map reset.

(0011841)
Marcaek   
2015-03-16 14:22   
Well we moved the line outside the map, it's just irritating that you need to frig around with settings between maps needing the bump and needing conveyors. I'm sure there's a workaround.
(0015896)
Marcaek   
2016-10-11 14:52   
I was just going over my tickets and I suppose given how this works it isn't fixable, prob should be closed.
(0018552)
Edward-san   
2017-10-14 08:01   
Ignoring the Plasma Bump (non-)problem, what's the current situation?