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IDProjectCategoryView StatusDate SubmittedLast Update
0001652Zandronum[All Projects] Bugpublic2014-01-09 19:192014-01-10 11:18
ReporterSeiat 
Assigned ToDusk 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.2 
Target VersionFixed in Version 
Summary0001652: Revived Friendly Monsters Hostile
DescriptionA monster revived by a friendly monster calling A_VileChase is hostile to the nearest target, including friendlies. Only seems to happens online in competitive game modes (DM, LMS).
Steps To ReproduceYou can download the attached ReviveTest.wad to easily reproduce. Run it in LMS or Deathmatch (with 'don't spawn monsters' dmflag unchecked). Use the pistol's altfire to summon a friendly zombieman. Then you can swap over to the shotgun, blow it away, then use the pistol's normal fire to spawn an invisible friendly monster that calls A_VileChase.
Additional InformationWorks as intended in ZDoom, Zandronum offline, and co-operative game modes online.
Attached Files? file icon ReviveTest.wad [^] (1,507 bytes) 2014-01-09 19:19

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-  Notes
User avatar (0007935)
Dusk (developer)
2014-01-10 07:07

I have to change the spawning function of the "VileFake" from A_CustomMissile to A_SpawnItemEx for the thing to revive anything in the first place. If you read the wiki you'd know that A_CustomMissile is for monsters and in fact is not designed to spawn monsters but projectiles anyway.

After I change it to use the correct codepointer the example wad works fine for me..
User avatar (0007938)
Seiat (reporter)
2014-01-10 09:07

Agh.... That's embarrassing, I meant to put A_FireCustomMissile. Originally, the friendly monster was a projectile.

Sorry about that.

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- Issue History
Date Modified Username Field Change
2014-01-09 19:19 Seiat New Issue
2014-01-09 19:19 Seiat File Added: ReviveTest.wad
2014-01-10 07:07 Dusk Note Added: 0007935
2014-01-10 07:08 Dusk Assigned To => Dusk
2014-01-10 07:08 Dusk Status new => feedback
2014-01-10 09:07 Seiat Note Added: 0007938
2014-01-10 09:07 Seiat Status feedback => assigned
2014-01-10 11:18 Edward-san Note Added: 0007939
2014-01-10 11:18 Edward-san Status assigned => closed
2014-01-10 11:18 Edward-san Resolution open => no change required
2014-01-10 11:21 Edward-san Note Deleted: 0007939






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