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IDProjectCategoryView StatusDate SubmittedLast Update
0001621Zandronum[All Projects] Suggestionpublic2013-12-27 19:022018-09-30 22:10
ReporterVisual Vincent 
Assigned ToTorr Samaho 
PrioritynormalSeverityfeatureReproducibilityhave not tried
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.2 
Target Version3.0Fixed in Version3.0 
Summary0001621: Please add the SoundVolume ZDoom function to Zandronum...
DescriptionI'm making a Silent Hill mod for Zandronum. This includes a radio that makes a noise when you get close to a monster, and it's supposed to increase the noise volume the closer to the monster you get. The SoundVolume function allows you to increase the volume of the sound played on a specified channel on the specified actor.
'http://zdoom.org/wiki/SoundVolume [^]'
Attached Files

- Relationships
child of 0002172closedTorr Samaho Upgrade GZDoom base to 1.8.6 

-  Notes
User avatar (0014349)
Edward-san (developer)
2016-02-06 12:10

It should be present in zandronum 3.0 beta. Please check it.
User avatar (0014375)
Ru5tK1ng (updater)
2016-02-06 19:05

I did a small test case and it seems to work.

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- Issue History
Date Modified Username Field Change
2013-12-27 19:02 Visual Vincent New Issue
2013-12-28 23:09 Dusk Priority high => normal
2013-12-28 23:09 Dusk Status new => acknowledged
2013-12-28 23:09 Dusk Resolution open => backport later
2016-02-06 12:10 Edward-san Note Added: 0014349
2016-02-06 12:10 Edward-san Assigned To => Torr Samaho
2016-02-06 12:10 Edward-san Status acknowledged => needs testing
2016-02-06 12:10 Edward-san Resolution backport later => open
2016-02-06 12:10 Edward-san Target Version => 3.0
2016-02-06 12:10 Edward-san Relationship added child of 0002172
2016-02-06 19:05 Ru5tK1ng Note Added: 0014375
2016-02-06 19:05 Ru5tK1ng Status needs testing => resolved
2016-02-06 19:05 Ru5tK1ng Resolution open => fixed
2016-02-06 19:05 Ru5tK1ng Fixed in Version => 3.0
2018-09-30 22:10 Blzut3 Status resolved => closed






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