Anonymous | Login | Signup for a new account | 2024-03-19 13:17 UTC |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001618 | Zandronum | [All Projects] Bug | public | 2013-12-27 04:14 | 2017-09-07 20:35 | ||||||||
Reporter | DevilHunter | ||||||||||||
Assigned To | Torr Samaho | ||||||||||||
Priority | high | Severity | block | Reproducibility | always | ||||||||
Status | feedback | Resolution | waiting for zdoom | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP | ||||||||
Product Version | 2.0-beta | ||||||||||||
Target Version | 3.1 | Fixed in Version | |||||||||||
Summary | 0001618: Mouse gets stuck when Alt-Tabbing out of FullScreen | ||||||||||||
Description | Just as it says. Dunno what Zdoom revision this broke, but I tried looking though the whole Zdoom Changelog, and well Idunno. It musta been when they first put in Mouse Navigation in Menu's. | ||||||||||||
Steps To Reproduce | 1. Start up Zandro 2.0 2. Alt-Tab out while in Fullscreen 3. You can't move the mouse. - 1. Start Up Zandro 2.0 2. Mouse will get stuck to the center of the screen; On Screen till you quit | ||||||||||||
Additional Information | This is really annoying, and should be Fixed :/ | ||||||||||||
Attached Files | |||||||||||||
Relationships | ||||||
|
Notes | |
(0007854) Torr Samaho (administrator) 2014-01-02 19:46 |
Is it any different in GZDoom 880? |
(0007856) DevilHunter (reporter) 2014-01-02 23:24 |
Oddly enough, the Mouse does not get stuck.. BUT.. instead the Game stays in the backround when Alt-Tabbing out, and my mouse is moving on the Desktop, but everywhere else, there is Pure Black while my Mouse disappears. So.. I dunno whats going on here. I backed up and deleted my ini and all other files from the Zan Testing Folder, I still get the same issues there. |
(0007859) Torr Samaho (administrator) 2014-01-03 09:52 |
But it's not working properly (albeit differently) in GZDoom 880 either? |
(0007860) DevilHunter (reporter) 2014-01-03 10:05 edited on: 2014-01-03 10:24 |
yea, its messing up in somewhat of the same way as in Zan 2.0. It's somewhat hard to explain, but if I remember correctly... GZDoom did have this issue up til 2.6.0 but not sure. ' I just remember that I kept going for every new SVN copy, hoping it would be fixed, and then it was. The stable gzdoom works just fine, so yea.. it could be in that range of version's. Also, I see some supporters here on this ticket, but please put in your Input on this. I really suck at explaining stuff. I think when playing online in Zan 2.0 is when it happens the most. EDIT: ok well it seems to happen alot when Playing 2.0 online. No clue if it has to do with me being the Host of the server though.. Haven't got around to joining some other 2.0 server. |
(0007865) Torr Samaho (administrator) 2014-01-03 13:37 edited on: 2014-01-03 13:40 |
GZDoom 880 should be equivalent to the stable version GZDoom 1.5.0. To which GZDoom version do you refer with "The stable gzdoom works just fine"? From what you said so far it sounds like a GZDoom bug to me that has been fixed after GZDoom 1.5.0. EDIT: BTW: Alt-Tab works just fine for me. So this issue only seems to affect certain system configurations. |
(0007876) DevilHunter (reporter) 2014-01-03 20:27 |
Well, it seems to happen for the most of us. Even WaTaKiD had the same issue as I. Anyhow, probley have a look in here > Searched for Mouse in Zdoom Commits. Probley find something in there. All I know is, is that if I start my own server, and join it, or rather join some other 2.0 server.. The Mouse will sometimes get stuck in the middle of the screen, and therfore, alt-tabbing out will only make things worse, as I can't move my mouse at all in the desktop. It's almost like Zan just Captures the mouse and Holds it like DosBox's MouseLock. The Stable Version of Gzdoom, is the Newest one Out. So somewhere between 1.5.0 and 1.8.2 it was fixed, but I can't find any mention of it. So many commits :/ |
(0007877) Hypnotoad (reporter) 2014-01-03 20:37 |
I also have had this issue, I'd say it happens 75% of the time, mouse control is not released on alt + tabbing. Curiously, sometimes I find the mouse to not work properly even after exiting Zandronum and I have to ctrl + alt + delete then enter windows explorer again to fix it. I also usually don't have control of mouse after alt tabbing from GZDoom 880 either. Also, if I load zandronum 2.0, then quickly alt tab to somewhere else while it is loading (or some other window interrupts), then alt tab back to it after it has loaded, the mouse cursor will be stuck in the middle of the screen. |
(0007879) Torr Samaho (administrator) 2014-01-03 21:43 edited on: 2014-01-03 21:51 |
Quote from DevilHunterCan you compile GZDoom on your machine? Then you could compile old versions and find out when the problem was fixed. EDIT: Does it help to set in_mouse to something different? Valid values are integers from 0 to 3. |
(0007881) DevilHunter (reporter) 2014-01-04 02:13 edited on: 2014-01-04 10:32 |
This Might be the Issue. Shows SVN r3367 in the commits. I could probably compile builds of GZdoom, never did try yet. I'll check it once I get back to my pc. EDIT: Also This might be a fix of it too. |
(0007882) Torr Samaho (administrator) 2014-01-04 09:42 |
Did you see the part of my last message about in_mouse? Try if changing this helps. Your first link points to a OS X only change, so that can't help up. The other link is related to the new menu code we don't have. |
(0007885) DevilHunter (reporter) 2014-01-04 10:32 |
/me sighs... Oddly enough, in_mouse 2 fixes it. Though, the game still gets stuck in the backround, but I'm sure that's normal behavior for OpenGL games. So... Protip everyone.. To get rid of this, somewhat.. type in "in_mouse 2" in the console. I guess this can be closed now, as its just that a setting should be defaulted to 2. |
(0007886) Torr Samaho (administrator) 2014-01-04 10:49 |
I think each of the input types has different drawbacks, so we should still try to fix the issue. The meaning of the values is as follows: 0 = automatic, 1 = Win32, 2 = DirectInput, 3 = RawInput. Can you please test 1, 2 and 3, and report which works and which does not? |
(0007889) DevilHunter (reporter) 2014-01-05 06:23 |
Ok.. My post disappeared out of nowhere. I swear it said Note Added anyhow.. in_mouse 0 does what it says in the Bug Report. in_mouse 1 does get rid of the Mouse Cursor being stuck in-game, but alt-tab out causes the mouse cursor to be locked to the Center of the screen in_mouse 2 really just fixes it all. in_mouse 3 is the same. So there you go. As for checking out each Gzdoom Revs... Sadly I do not have the time right now. Sorry.. someone else has to step up in that part of the deal. |
(0007890) Torr Samaho (administrator) 2014-01-05 11:06 |
in_mouse 3 is the same as 2 or 1? And 1 is different from 0? |
(0007893) DevilHunter (reporter) 2014-01-05 22:26 |
in_mouse 3 is the same as 2. 1, as I already said, gets rid of the mouse being stuck in-game, but alt-tabbing out makes it to where the game still has hold of the mouse. |
(0009987) StrikerMan780 (reporter) 2014-07-16 20:37 edited on: 2014-11-06 13:13 |
For me, in_mouse 3 causes the mouse to get stuck and disappears on occasion. My OS is Windows 7 x64. |
(0010009) Frits (reporter) 2014-07-20 09:12 |
For me (I always play windowed mode) the mouse cursor turns invisible while the console is down or I'm in the menu in 2.0. In 1.2.2 or previous version i could see the mouse over the zandronum window in those situations. It doesn't get stuck though it, the cursor just turns invisible. Moving the cursor out of the window makes it visible again. |
(0010369) Watermelon (developer) 2014-10-06 21:31 |
For some odd reason this started happening to me on 1.2.2 after I formatted and re-installed windows. Might have something to do with Windows update or the drivers... |
(0010747) Karakurt (reporter) 2014-10-31 13:55 |
This only happens with opengl |
(0010748) Watermelon (developer) 2014-10-31 15:54 |
Happens to me in software as well |
(0010832) Karakurt (reporter) 2014-11-05 21:27 |
AFAIK this should happen in software if your in_mouse is set to 1. Didn't notice it with other values. |
(0010835) StrikerMan780 (reporter) 2014-11-06 13:14 |
Seems if I toggle from in_mouse 3 (which makes my mouse get stuck), to in_mouse 2, it'll let go of the mouse and I can use it when alt-tabbing. Hope that makes any sense. |
(0010836) Karakurt (reporter) 2014-11-06 13:24 |
Have you tried that in opengl...? |
(0010839) StrikerMan780 (reporter) 2014-11-08 07:34 edited on: 2014-11-08 07:35 |
^ OpenGL is the only thing I use, so yes. Also, I found that if you start the game with in_mouse 3 already on, the game will have the windows cursor on top of it, stuck in the center. |
(0011855) Marcaek (reporter) 2015-03-16 20:00 |
All in_mouse settings besides 1 work for me when tabbing out in OpenGL. |
(0013028) Ivan (reporter) 2015-08-02 01:46 |
It happens for me when I try to join a server, but I don't have Zandronum loading screen focused ie. I click at the background and it gets dropped down. When game begins, I can't move my mouse. |
(0013954) Combinebobnt (reporter) 2015-12-10 04:03 |
Tested in Software & OpenGL in r151206-2117, in_mouse(0,2,3) works fine, but in_mouse 1 will lock your mouse up when alt-tabbed in both renderers. |
(0014711) Ru5tK1ng (updater) 2016-04-15 01:03 |
I can confirm that the bug still exists with r160410-1037. in_mouse 1 still locks up your mouse in SW and OGL. |
(0015158) Torr Samaho (administrator) 2016-07-02 09:28 |
Is GZDoom 1.8.6 any different? |
(0015194) Ru5tK1ng (updater) 2016-07-02 19:25 |
Actually, in_mouse 1 locks up your mouse the same way in GZ 1.8.6. |
(0015385) Ru5tK1ng (updater) 2016-07-19 03:13 |
I reported the bug on the ZDoom forums since it still occurs in 2.8 'http://forum.zdoom.org/viewtopic.php?f=2&t=52725 [^]' |
(0016994) WaTaKiD (updater) 2017-03-16 02:20 |
after being reported to gzdoom's bug tracker, it has been closed as "wont fix" 'https://mantis.zdoom.org/view.php?id=251 [^]' |
(0017014) Torr Samaho (administrator) 2017-03-19 13:12 |
The GZDoom report only mentions that this happens when you alt-tab out of fullscreen while GZDoom is still loading. Does it also happen if you alt-tab while you are already fully in the game and playing? |
(0017084) Ru5tK1ng (updater) 2017-04-02 21:34 |
Yes, it still can happen while playing the game in full screen. |
(0017085) Torr Samaho (administrator) 2017-04-03 06:02 |
Can you report this at GZDoom? I can see if Graf thinks that alt-tabbing out of GZDoom while GZDoom is still starting up is something one can easily avoid doing, but not being allowed to alt-tab out at all is a problem. |
Only registered users can voice their support. Click here to register, or here to log in. | |
Supporters: | jwaffe someoneelse Hypnotoad WaTaKiD ZzZombo Watermelon Karakurt Lollipop StrikerMan780 Ivan Combinebobnt Ru5tK1ng VoiceLiker321 |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2013-12-27 04:14 | DevilHunter | New Issue | |
2014-01-02 19:46 | Torr Samaho | Note Added: 0007854 | |
2014-01-02 19:46 | Torr Samaho | Status | new => feedback |
2014-01-02 23:24 | DevilHunter | Note Added: 0007856 | |
2014-01-02 23:24 | DevilHunter | Status | feedback => new |
2014-01-03 09:52 | Torr Samaho | Note Added: 0007859 | |
2014-01-03 10:05 | DevilHunter | Note Added: 0007860 | |
2014-01-03 10:24 | DevilHunter | Note Edited: 0007860 | View Revisions |
2014-01-03 13:37 | Torr Samaho | Note Added: 0007865 | |
2014-01-03 13:38 | Torr Samaho | Status | new => feedback |
2014-01-03 13:40 | Torr Samaho | Note Edited: 0007865 | View Revisions |
2014-01-03 20:27 | DevilHunter | Note Added: 0007876 | |
2014-01-03 20:27 | DevilHunter | Status | feedback => new |
2014-01-03 20:37 | Hypnotoad | Note Added: 0007877 | |
2014-01-03 21:43 | Torr Samaho | Note Added: 0007879 | |
2014-01-03 21:51 | Torr Samaho | Note Edited: 0007879 | View Revisions |
2014-01-03 21:53 | Torr Samaho | Status | new => feedback |
2014-01-04 02:13 | DevilHunter | Note Added: 0007881 | |
2014-01-04 02:13 | DevilHunter | Status | feedback => new |
2014-01-04 02:17 | DevilHunter | Note Edited: 0007881 | View Revisions |
2014-01-04 09:42 | Torr Samaho | Note Added: 0007882 | |
2014-01-04 10:32 | DevilHunter | Note Added: 0007885 | |
2014-01-04 10:32 | DevilHunter | Note Edited: 0007881 | View Revisions |
2014-01-04 10:49 | Torr Samaho | Note Added: 0007886 | |
2014-01-05 06:23 | DevilHunter | Note Added: 0007889 | |
2014-01-05 11:06 | Torr Samaho | Note Added: 0007890 | |
2014-01-05 22:26 | DevilHunter | Note Added: 0007893 | |
2014-01-06 18:00 | Dusk | Target Version | => 2.0 |
2014-07-16 20:37 | StrikerMan780 | Note Added: 0009987 | |
2014-07-16 20:38 | StrikerMan780 | Note Edited: 0009987 | View Revisions |
2014-07-20 04:56 | StrikerMan780 | Note Edited: 0009987 | View Revisions |
2014-07-20 09:12 | Frits | Note Added: 0010009 | |
2014-10-06 21:31 | Watermelon | Note Added: 0010369 | |
2014-10-07 01:41 | Arco | Priority | immediate => high |
2014-10-07 01:41 | Arco | Severity | major => block |
2014-10-31 13:55 | Karakurt | Note Added: 0010747 | |
2014-10-31 15:54 | Watermelon | Note Added: 0010748 | |
2014-11-05 21:27 | Karakurt | Note Added: 0010832 | |
2014-11-06 13:13 | StrikerMan780 | Note Edited: 0009987 | View Revisions |
2014-11-06 13:14 | StrikerMan780 | Note Added: 0010835 | |
2014-11-06 13:24 | Karakurt | Note Added: 0010836 | |
2014-11-08 07:34 | StrikerMan780 | Note Added: 0010839 | |
2014-11-08 07:35 | StrikerMan780 | Note Edited: 0010839 | View Revisions |
2015-03-16 20:00 | Marcaek | Note Added: 0011855 | |
2015-03-29 19:02 | Dusk | Target Version | 2.0 => 3.0 |
2015-04-04 20:00 | Dusk | Relationship added | child of 0002172 |
2015-05-09 13:57 | Dusk | Status | new => assigned |
2015-05-09 13:57 | Dusk | Assigned To | => Torr Samaho |
2015-05-09 13:57 | Dusk | Status | assigned => needs testing |
2015-08-02 01:46 | Ivan | Note Added: 0013028 | |
2015-12-10 04:03 | Combinebobnt | Note Added: 0013954 | |
2016-04-15 01:03 | Ru5tK1ng | Note Added: 0014711 | |
2016-04-15 01:03 | Ru5tK1ng | Status | needs testing => feedback |
2016-07-02 09:28 | Torr Samaho | Note Added: 0015158 | |
2016-07-02 19:25 | Ru5tK1ng | Note Added: 0015194 | |
2016-07-19 03:13 | Ru5tK1ng | Note Added: 0015385 | |
2016-07-19 11:29 | Edward-san | Status | feedback => acknowledged |
2016-07-19 11:29 | Edward-san | Resolution | open => waiting for zdoom |
2017-03-16 02:20 | WaTaKiD | Note Added: 0016994 | |
2017-03-19 13:12 | Torr Samaho | Note Added: 0017014 | |
2017-03-19 13:12 | Torr Samaho | Status | acknowledged => feedback |
2017-04-02 09:22 | Torr Samaho | Target Version | 3.0 => 3.1 |
2017-04-02 21:34 | Ru5tK1ng | Note Added: 0017084 | |
2017-04-03 06:02 | Torr Samaho | Note Added: 0017085 | |
2017-09-07 20:35 | Dusk | Relationship deleted | child of 0002172 |
2017-09-07 20:35 | Dusk | Relationship added | related to 0002172 |
Copyright © 2000 - 2024 MantisBT Team |