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IDProjectCategoryView StatusDate SubmittedLast Update
0001600Zandronum[All Projects] Bugpublic2013-11-30 04:182014-06-15 22:07
ReporterSix of Harts 
Assigned To 
PriorityhighSeveritycrashReproducibilityalways
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.2 
Target VersionFixed in Version 
Summary0001600: Zandronum crashes on startup.
DescriptionZandronum has just completely stopped working for no reason whatsoever (as far as I can tell).
I've tried completely reinstalling it, using new Iwads, and reinstalling and updating my display drivers.
I am not using any custom wads, just the basic installation and a Doom II Iwad.
Attached Fileszip file icon CrashReport.zip [^] (15,964 bytes) 2013-11-30 04:18
7z file icon CrashReport.7z [^] (21,147 bytes) 2013-12-01 18:12
zip file icon OpenGL CrashReport.zip [^] (20,282 bytes) 2013-12-05 21:47
zip file icon CrashReport_eviltoast.zip [^] (19,420 bytes) 2013-12-12 21:09

- Relationships

-  Notes
User avatar (0007641)
Dusk (developer)
2013-11-30 09:38

Try using a fresh INI file? Rename the zandronum-<username>.ini to something else and try start it.
User avatar (0007646)
Six of Harts (reporter)
2013-11-30 16:14

I've tried renaming the INI file. No such luck, I'm afraid.
This issue only happens with ZDoom, Skulltag, and Zandronum. Other Doom source ports work fine.

This is also a fairly recent issue, as Zandronum would work fine without any issues until about a week ago.
User avatar (0007649)
Torr Samaho (administrator)
2013-12-01 11:14

If Zandronum worked fine earlier, it's most likely an issue with your system configuration. Are you using OpenGL or software?
User avatar (0007655)
Alien (reporter)
2013-12-01 18:12
edited on: 2013-12-01 18:13

I don't know if the cause for the crash is the same as OP, but since I updated my NVIDIA drivers to the very latest (331.82), Zandronum started to crash in OPENGL renderer on startup (same issue).

I tried it in the latest GZDoom and I don't get the crash.

Added CrashReport.7z as attachment, I added the ini file inside.

User avatar (0007656)
Six of Harts (reporter)
2013-12-01 18:58

I have tried both OpenGL and software, and neither of them work for me. I get the same message with both:
"Code: C0000005 (Access Violation - tried to write address 0000003C)"

This problem occurred around the time I last updated my NVIDIA drivers, but I can't know for sure if it is the cause of the problem, since I have tried older versions of the drivers, and they don't work either.
User avatar (0007657)
Konar6 (reporter)
2013-12-01 19:20

From the crashlog it looks more like a sound (FMOD) problem, while as for Alien it crashes in OpenGL.
User avatar (0007658)
Six of Harts (reporter)
2013-12-01 20:13

Turns out I had to disable any other sound drivers that weren't my default realtek drivers. I still can't run Zandronum in OpenGL, but it now works fine with software rendering.
User avatar (0007659)
Konar6 (reporter)
2013-12-01 21:10

Have you installed QeffectsGL by chance?
User avatar (0007660)
Six of Harts (reporter)
2013-12-01 23:59

No, I haven't.
User avatar (0007666)
Six of Harts (reporter)
2013-12-05 21:46

Just an update, I'm still getting startup crashes on OpenGL. I've included a crash report.
User avatar (0007696)
eviltoast (reporter)
2013-12-11 17:04
edited on: 2013-12-11 17:06

Hello! Just wanted to add that I have the same issue exactly after updating to latest nvidia driver (331.82). I also uninstalled QeffectsGL before that, as I thought it could be the issue.
Regarding sound dreivers I'm running Xonar DG with unixonar driver and onboard audio disabled, and no issues there.
Sofware rendering works fine.
So the issue is probably with latest nvidia drivers.

edit: I can't attach a crashreport to this topic so I uploaded it on another hosting
'http://anonymousdelivers.us/94307 [^]'

User avatar (0007697)
Dusk (developer)
2013-12-12 21:09

Quote
edit: I can't attach a crashreport to this topic so I uploaded it on another hosting

Attached the crashlog to this ticket.
User avatar (0009395)
Watermelon (developer)
2014-06-15 14:47

Same in 2.0? Latest gzdoom?
User avatar (0009486)
Six of Harts (reporter)
2014-06-15 21:07

Never mind. The problem seemed to resolve itself after I updated to windows 7.
User avatar (0009488)
Watermelon (developer)
2014-06-15 22:07

Glad to hear

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- Issue History
Date Modified Username Field Change
2013-11-30 04:18 Six of Harts New Issue
2013-11-30 04:18 Six of Harts File Added: CrashReport.zip
2013-11-30 09:38 Dusk Note Added: 0007641
2013-11-30 09:38 Dusk Status new => feedback
2013-11-30 16:14 Six of Harts Note Added: 0007646
2013-11-30 16:14 Six of Harts Status feedback => new
2013-12-01 11:14 Torr Samaho Note Added: 0007649
2013-12-01 18:12 Alien Note Added: 0007655
2013-12-01 18:12 Alien File Added: CrashReport.7z
2013-12-01 18:13 Alien Note Edited: 0007655 View Revisions
2013-12-01 18:58 Six of Harts Note Added: 0007656
2013-12-01 19:20 Konar6 Note Added: 0007657
2013-12-01 20:13 Six of Harts Note Added: 0007658
2013-12-01 21:10 Konar6 Note Added: 0007659
2013-12-01 23:59 Six of Harts Note Added: 0007660
2013-12-05 21:46 Six of Harts Note Added: 0007666
2013-12-05 21:47 Six of Harts File Added: OpenGL CrashReport.zip
2013-12-11 17:04 eviltoast Note Added: 0007696
2013-12-11 17:06 eviltoast Note Edited: 0007696 View Revisions
2013-12-12 21:09 Dusk File Added: CrashReport_eviltoast.zip
2013-12-12 21:09 Dusk Note Added: 0007697
2014-06-15 14:47 Watermelon Note Added: 0009395
2014-06-15 14:47 Watermelon Status new => feedback
2014-06-15 21:07 Six of Harts Note Added: 0009486
2014-06-15 21:07 Six of Harts Status feedback => new
2014-06-15 22:07 Watermelon Note Added: 0009488
2014-06-15 22:07 Watermelon Status new => closed
2014-06-15 22:07 Watermelon Resolution open => no change required






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