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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001593 | Zandronum | [All Projects] Bug | public | 2013-11-26 23:55 | 2015-07-17 21:38 | ||||
Reporter | Hypnotoad | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | major | Reproducibility | have not tried | ||||
Status | closed | Resolution | no change required | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 1.2 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001593: Compat_WallRun does not fully replicate wallrun behaviour | ||||||||
Description | Compat_WallRun does not turn eastbound wallrunning on, which is present in vanilla doom. This breaks wads such as prcp, which has a section that relies on eastbound wallrun. See here:'http://www.youtube.com/watch?v=iUS8Q9mnCBs#t=00m20s [^]' | ||||||||
Steps To Reproduce | Run prcp'http://www.doomworld.com/idgames/?id=16429 [^]' with plutonia iwad Turn compat_wallrun on, and then go up the elevator at start, on that level take the right way and go to a small room with a drop down lift. You should be able to wallrun along the fence to make it in time to the lift, but you can't in Zandronum. | ||||||||
Attached Files | |||||||||
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Hypnotoad (reporter) 2013-11-27 00:16 |
Turns out having compat_plasmabump on restores eastbound wallrunning for some reason. I guess this makes this issue less urgent. |
Hypnotoad (reporter) 2013-11-27 00:29 edited on: 2013-11-28 13:03 |
Having said that, eastbound wallrunning still seems to be off on normal one sided linedefs even with compat_plasmabump on, however it should exist eastbound according to doom wiki'http://doomwiki.org/wiki/Wallrunning [^]' |
Hypnotoad (reporter) 2013-11-27 01:07 |
I just tested in vanilla doom2.exe and eastbound wallrunning apparently doesn't exist on one sided linedefs after all, in which case the doom wiki is wrong. |
Torr Samaho (administrator) 2013-12-01 12:28 edited on: 2013-12-01 12:30 |
Is compat_wallrun any different in GZDoom 323? If not, is it any different in the latest GZDoom version? |
unknownna (updater) 2015-07-17 21:35 |
It works fine. The wiki is wrong, you can only wallrun east on double-sided impassable linedefs. The current behavior is misleading though. Let's continue this in this ticket. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | Hypnotoad |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2013-11-26 23:55 | Hypnotoad | New Issue | |
2013-11-27 00:16 | Hypnotoad | Note Added: 0007611 | |
2013-11-27 00:29 | Hypnotoad | Note Added: 0007612 | |
2013-11-27 00:29 | Hypnotoad | Note Edited: 0007612 | View Revisions |
2013-11-27 01:07 | Hypnotoad | Note Added: 0007614 | |
2013-11-28 13:03 | Dusk | Note Edited: 0007612 | View Revisions |
2013-12-01 12:28 | Torr Samaho | Note Added: 0007653 | |
2013-12-01 12:30 | Dusk | Note Edited: 0007653 | View Revisions |
2013-12-06 23:15 | Dusk | Status | new => feedback |
2015-07-17 21:35 | unknownna | Note Added: 0012963 | |
2015-07-17 21:36 | unknownna | Status | feedback => closed |
2015-07-17 21:36 | unknownna | Resolution | open => duplicate |
2015-07-17 21:38 | unknownna | Resolution | duplicate => no change required |
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