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IDProjectCategoryView StatusDate SubmittedLast Update
0001574Zandronum[All Projects] Bugpublic2013-11-10 01:232013-11-10 12:03
ReporterWaTaKiD 
Assigned ToDusk 
PrioritylowSeverityminorReproducibilityalways
StatusclosedResolutionduplicate 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.2 
Target VersionFixed in Version 
Summary0001574: Spawning on items after map change results in no said items
DescriptionAfter a map change (exiting normally, nextmap, changemap) items you spawn on will seem to have been picked up and the console will say so as well, but they weren't. These items will be lost unless the item respawn flag is enabled. This can also lead to a health desync if spawned on for example a soulsphere. I have provided an example wad for use in this issue.
Steps To Reproduce1. zandronum.exe -file doom2.wad -file mapchangeexample.wad (can add -host too)
2. changemap map01
3. move aside and notice the pickup messages in the console compared to what you actually have
4. use the rocket launcher to slowly kill yourself, notice u die once u drop below 100 hp and u will instantly show 0 hp
Additional InformationI have tested Zdoom 2.3.1, 2.5.0, 2.7.1, GZdoom 323, 1.5.0, 1.8.4, and this behavior does not show up, neither offline nor online.
It only occurs in Zandronum 1.2 and Zandronum 2.0 (131102-1210) both offline and online.
Attached Files? file icon mapchangeexample.wad [^] (945 bytes) 2013-11-10 01:23

- Relationships
duplicate of 0000829closedDusk Players automatically pick up items upon spawn after changemap map changes in Coop/Survival 

-  Notes
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- Issue History
Date Modified Username Field Change
2013-11-10 01:23 WaTaKiD New Issue
2013-11-10 01:23 WaTaKiD File Added: mapchangeexample.wad
2013-11-10 12:03 Dusk Relationship added duplicate of 0000829
2013-11-10 12:03 Dusk Status new => closed
2013-11-10 12:03 Dusk Assigned To => Dusk
2013-11-10 12:03 Dusk Resolution open => duplicate






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