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IDProjectCategoryView StatusDate SubmittedLast Update
0001570Zandronum[All Projects] Bugpublic2013-11-08 21:472018-09-30 23:14
ReporterArco 
Assigned ToTorr Samaho 
PrioritylowSeverityminorReproducibilityrandom
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version2.0-beta 
Target Version2.0Fixed in Version2.0 
Summary0001570: Imps Piling On Each Other in MAP01
DescriptionSee attached screenshot.
Attached Filespng file icon Screenshot_Doom_20131108_164638.png [^] (63,588 bytes) 2013-11-08 21:50


png file icon ImpStackBug.png [^] (1,492,982 bytes) 2013-11-11 23:41

- Relationships

-  Notes
User avatar (0007518)
Arco (updater)
2013-11-08 21:54

'http://forum.zdoom.org/viewtopic.php?f=2&t=26836 [^]'

Quote from Graf Zahl
This was caused by 2 features interfering with each other.

Some time ago I implemented a logic that can get monsters unstuck. That logic allowed certain overlapping conditions to pass collision detection checks.

But the code that moves a sector plane was not aware of that and tried to mess around with overlapping actors' positions in a way the other feature did not like.

When moving a sector plane the unstuck logic must be activated, too, for monsters.


Would be nice to know which 2 features are conflicting with each other...
User avatar (0007520)
Dusk (developer)
2013-11-09 10:13

'http://zdoom.org/Changelog/6789b89/files [^]'
User avatar (0007542)
DevilHunter (reporter)
2013-11-11 23:43
edited on: 2013-11-11 23:44

Upon further testing this, This happend.. (See ImpStackBug.png)

It seems said bug was fixed in 2.6.0 though. So either a backport is in order, or just wait it out til Zan gets updated to 2.6.0

EDIT: Also sorry about the image size. I forgot to resize it before uploading. I can't remove it sadly.. Unless I'm missing something.

User avatar (0009934)
Torr Samaho (administrator)
2014-07-12 09:31

I backported the fix Dusk mentioned. Please check if this fixes the issue (needs 140712-0929 or later).
User avatar (0009954)
StrikerMan780 (reporter)
2014-07-12 19:48

I can confirm this is fixed. Using this build:'http://l.xd.cm:8080/builders/windows-x86/builds/29 [^]'

Issue Community Support
This issue is already marked as resolved.
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- Issue History
Date Modified Username Field Change
2013-11-08 21:47 Arco New Issue
2013-11-08 21:50 Arco File Added: Screenshot_Doom_20131108_164638.png
2013-11-08 21:54 Arco Note Added: 0007518
2013-11-08 21:55 Arco Status new => confirmed
2013-11-09 10:13 Dusk Note Added: 0007520
2013-11-11 23:41 DevilHunter File Added: ImpStackBug.png
2013-11-11 23:43 DevilHunter Note Added: 0007542
2013-11-11 23:44 DevilHunter Note Edited: 0007542 View Revisions
2014-07-06 07:38 Torr Samaho Target Version => 2.0
2014-07-12 09:31 Torr Samaho Note Added: 0009934
2014-07-12 09:31 Torr Samaho Assigned To => Torr Samaho
2014-07-12 09:31 Torr Samaho Status confirmed => needs testing
2014-07-12 19:48 StrikerMan780 Note Added: 0009954
2014-07-12 19:53 Dusk Status needs testing => resolved
2014-07-12 19:53 Dusk Fixed in Version => 2.0
2014-07-12 19:53 Dusk Resolution open => fixed
2018-09-30 23:14 Blzut3 Status resolved => closed






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