Notes |
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(0007518)
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Arco
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2013-11-08 21:54
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'http://forum.zdoom.org/viewtopic.php?f=2&t=26836 [^]'
Quote from Graf Zahl This was caused by 2 features interfering with each other.
Some time ago I implemented a logic that can get monsters unstuck. That logic allowed certain overlapping conditions to pass collision detection checks.
But the code that moves a sector plane was not aware of that and tried to mess around with overlapping actors' positions in a way the other feature did not like.
When moving a sector plane the unstuck logic must be activated, too, for monsters.
Would be nice to know which 2 features are conflicting with each other... |
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(0007520)
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Dusk
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2013-11-09 10:13
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(0007542)
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DevilHunter
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2013-11-11 23:43
(edited on: 2013-11-11 23:44) |
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Upon further testing this, This happend.. (See ImpStackBug.png)
It seems said bug was fixed in 2.6.0 though. So either a backport is in order, or just wait it out til Zan gets updated to 2.6.0
EDIT: Also sorry about the image size. I forgot to resize it before uploading. I can't remove it sadly.. Unless I'm missing something.
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I backported the fix Dusk mentioned. Please check if this fixes the issue (needs 140712-0929 or later). |
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