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IDProjectCategoryView StatusDate SubmittedLast Update
0001559Zandronum[All Projects] Bugpublic2013-10-28 11:122013-10-28 20:00
ReporterDevilHunter 
Assigned To 
PriorityurgentSeveritycrashReproducibilityalways
StatusclosedResolutionduplicate 
PlatformMicrosoftOSWindowsOS VersionXP
Product Version2.0-beta 
Target VersionFixed in Version 
Summary0001559: ArmageddonV63 Crashes on First Wave
DescriptionBasically, it just crashes soon as Wave 1 starts. I will attach a Crashlog
Steps To Reproduce1. Start up 2.0-alpha-r131027-2051 w/ Armageddonv63 and Skulltag_Actors/Data.. Actors being on top of Data in list.

2. Start a new game, or go to Offline Skirmish and select Invasion.

3. Soon as countdown reaches 0, insta-crash.

Additional InformationAs far as I know, no crash in 2.0-alpha-r131023-1934 or 2.0-alpha-r131026-1630. So it has to be around 2.0-alpha-r131027-2051.

Sadly, I got rid of some of the Revision Copys I had. :/
Attached Fileszip file icon ArmV63Wave1CrashReport.zip [^] (22,467 bytes) 2013-10-28 11:12

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-  Notes
User avatar (0007480)
DevilHunter (reporter)
2013-10-28 19:14

Ok please close this report. Its not just ArmageddonV63 as the source of this crash.. Seems to be the Open GL render altogther.. I'll go make a new report. Sorry about this

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- Issue History
Date Modified Username Field Change
2013-10-28 11:12 DevilHunter New Issue
2013-10-28 11:12 DevilHunter File Added: ArmV63Wave1CrashReport.zip
2013-10-28 19:14 DevilHunter Note Added: 0007480
2013-10-28 20:00 Torr Samaho Status new => closed
2013-10-28 20:00 Torr Samaho Resolution open => duplicate






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