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IDProjectCategoryView StatusDate SubmittedLast Update
0001551Zandronum[All Projects] Bugpublic2013-10-20 22:552017-09-07 20:34
ReporterVegeta 
Assigned ToDusk 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.2 
Target Version3.0Fixed in Version3.0 
Summary0001551: Hexen homing projectiles no longer reflect to the user
DescriptionIn vanilla Hexen if a homing projectile is reflected with the discs of reflection they chase the actor that shot it, now they are just pushed back but still keep chasing you. This affect multiplayer balance in maps were players can assemble the weapon 4.
Attached Files? file icon 2015.05.09_16.17.49_hexen.cld [^] (265,858 bytes) 2015-05-09 23:37

- Relationships
child of 0002172resolvedTorr Samaho Upgrade GZDoom base to 1.8.6 

-  Notes
User avatar (0009384)
Watermelon (developer)
2014-06-15 14:37

Does this happen in zdoom?
User avatar (0011510)
WaTaKiD (updater)
2015-01-23 02:17

yes, until 2.6.0 fixed it

note that it will only be for the wraithverge and bloodscourge (and the bosses that use them), as the zan/zdoom behavior for all other disc'd homing projectiles match vanilla
User avatar (0012225)
WaTaKiD (updater)
2015-05-09 23:38

while testing 3.0-r150509-1736, it seems the bloodscourge behaves correctly offline and online and the wraithverge offline, however the wraithverge online can lead to desyncs

i have uploaded a demo (build used here:https://www.dropbox.com/s/la0k16be1jw79r3/zandronum-3.0-r150509-1736-bd5bc09-windows.zip?dl=0 [^]) that shows an online desync involving the wraiths

when i deflect wraiths: the wraiths do actually get reflected and start attacking the shooter, but also seem to still be attacking me

when i reach 0 health: my weapon will lower and using the disc or shooting will make no noise, but i can still shoot/use items
User avatar (0018145)
Dusk (developer)
2017-08-06 19:26
edited on: 2017-08-06 19:30

The wraithverge hasn't behaved much better in 2.1.2 either. I guess the whole thing lacks netcode. This should be in its own ticket.

EDIT: No, it's definitely regressed. I'll take a look.

User avatar (0018153)
Dusk (developer)
2017-08-10 08:13

The worst of this should be fixed in the latest beta build. The wraiths will still desync but at least the player shouldn't be able to turn into a zombie.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: Combinebobnt
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2013-10-20 22:55 Vegeta New Issue
2014-06-15 14:37 Watermelon Note Added: 0009384
2014-06-15 14:37 Watermelon Status new => feedback
2015-01-23 02:17 WaTaKiD Note Added: 0011510
2015-04-05 10:59 Dusk Relationship added child of 0002171
2015-04-05 11:00 Dusk Relationship added child of 0002172
2015-04-05 11:00 Dusk Relationship deleted child of 0002171
2015-04-05 11:07 Dusk Target Version => 3.0
2015-05-09 13:56 Dusk Status feedback => assigned
2015-05-09 13:56 Dusk Assigned To => Torr Samaho
2015-05-09 13:58 Dusk Status assigned => needs testing
2015-05-09 23:37 WaTaKiD File Added: 2015.05.09_16.17.49_hexen.cld
2015-05-09 23:38 WaTaKiD Note Added: 0012225
2015-05-11 19:30 WaTaKiD Status needs testing => assigned
2017-08-06 19:26 Dusk Note Added: 0018145
2017-08-06 19:30 Dusk Note Edited: 0018145 View Revisions
2017-08-06 19:30 Dusk Assigned To Torr Samaho => Dusk
2017-08-10 08:13 Dusk Note Added: 0018153
2017-08-10 08:13 Dusk Status assigned => needs testing
2017-09-07 20:34 Dusk Status needs testing => resolved
2017-09-07 20:34 Dusk Fixed in Version => 3.0
2017-09-07 20:34 Dusk Resolution open => fixed






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