MantisBT - Zandronum
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0001551Zandronum[All Projects] Bugpublic2013-10-20 22:552018-09-30 21:42
Vegeta 
Dusk 
normalminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
1.2 
3.03.0 
0001551: Hexen homing projectiles no longer reflect to the user
In vanilla Hexen if a homing projectile is reflected with the discs of reflection they chase the actor that shot it, now they are just pushed back but still keep chasing you. This affect multiplayer balance in maps were players can assemble the weapon 4.
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child of 0002172closed Torr Samaho Upgrade GZDoom base to 1.8.6 
? 2015.05.09_16.17.49_hexen.cld (265,858) 2015-05-09 23:37
/tracker/file_download.php?file_id=1482&type=bug
Issue History
2013-10-20 22:55VegetaNew Issue
2014-06-15 14:37WatermelonNote Added: 0009384
2014-06-15 14:37WatermelonStatusnew => feedback
2015-01-23 02:17WaTaKiDNote Added: 0011510
2015-04-05 10:59DuskRelationship addedchild of 0002171
2015-04-05 11:00DuskRelationship addedchild of 0002172
2015-04-05 11:00DuskRelationship deletedchild of 0002171
2015-04-05 11:07DuskTarget Version => 3.0
2015-05-09 13:56DuskStatusfeedback => assigned
2015-05-09 13:56DuskAssigned To => Torr Samaho
2015-05-09 13:58DuskStatusassigned => needs testing
2015-05-09 23:37WaTaKiDFile Added: 2015.05.09_16.17.49_hexen.cld
2015-05-09 23:38WaTaKiDNote Added: 0012225
2015-05-11 19:30WaTaKiDStatusneeds testing => assigned
2017-08-06 19:26DuskNote Added: 0018145
2017-08-06 19:30DuskNote Edited: 0018145bug_revision_view_page.php?bugnote_id=18145#r10856
2017-08-06 19:30DuskAssigned ToTorr Samaho => Dusk
2017-08-10 08:13DuskNote Added: 0018153
2017-08-10 08:13DuskStatusassigned => needs testing
2017-09-07 20:34DuskStatusneeds testing => resolved
2017-09-07 20:34DuskFixed in Version => 3.0
2017-09-07 20:34DuskResolutionopen => fixed
2018-09-30 21:42Blzut3Statusresolved => closed

Notes
(0009384)
Watermelon   
2014-06-15 14:37   
Does this happen in zdoom?
(0011510)
WaTaKiD   
2015-01-23 02:17   
yes, until 2.6.0 fixed it

note that it will only be for the wraithverge and bloodscourge (and the bosses that use them), as the zan/zdoom behavior for all other disc'd homing projectiles match vanilla
(0012225)
WaTaKiD   
2015-05-09 23:38   
while testing 3.0-r150509-1736, it seems the bloodscourge behaves correctly offline and online and the wraithverge offline, however the wraithverge online can lead to desyncs

i have uploaded a demo (build used here:'https://www.dropbox.com/s/la0k16be1jw79r3/zandronum-3.0-r150509-1736-bd5bc09-windows.zip?dl=0 [^]') that shows an online desync involving the wraiths

when i deflect wraiths: the wraiths do actually get reflected and start attacking the shooter, but also seem to still be attacking me

when i reach 0 health: my weapon will lower and using the disc or shooting will make no noise, but i can still shoot/use items
(0018145)
Dusk   
2017-08-06 19:26   
(edited on: 2017-08-06 19:30)
The wraithverge hasn't behaved much better in 2.1.2 either. I guess the whole thing lacks netcode. This should be in its own ticket.

EDIT: No, it's definitely regressed. I'll take a look.

(0018153)
Dusk   
2017-08-10 08:13   
The worst of this should be fixed in the latest beta build. The wraiths will still desync but at least the player shouldn't be able to turn into a zombie.