Zandronum Chat on our Discord Server Get the latest version: 3.2
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0001500Zandronum[All Projects] Bugpublic2013-09-11 18:202013-10-08 01:50
ReporterZalewa 
Assigned To 
PrioritynormalSeveritymajorReproducibilitysometimes
StatusclosedResolutionduplicate 
PlatformOSOS Version
Product Version1.2 
Target VersionFixed in Version 
Summary0001500: Monsters desync near ledges in online play
DescriptionA video says more than thousand words:
'http://www.youtube.com/watch?v=Bg1PQF-Q1h8 [^]'
Steps To Reproduce1. Load the attached ledgedesync.wad in online cooperative.
2. Wake monsters up.
3. Observe what happens when monsters hit the wall of the ledge.
Additional InformationThis seems to be more prevalent when monsters have less space to move around in other directions.
Attached Files? file icon ledgedesync.wad [^] (1,123 bytes) 2013-09-11 18:20

- Relationships
duplicate of 0001423closedTorr Samaho Jumping monsters in coop 

-  Notes
User avatar (0007171)
Arco (updater)
2013-09-11 18:36

This issue is reported as'http://zandronum.com/tracker/view.php?id=1423 [^]'

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2013-09-11 18:20 Zalewa New Issue
2013-09-11 18:20 Zalewa File Added: ledgedesync.wad
2013-09-11 18:21 Zalewa Summary Monster desync near ledges in online play => Monsters desync near ledges in online play
2013-09-11 18:36 Arco Note Added: 0007171
2013-09-11 19:33 Dusk Relationship added duplicate of 0001423
2013-10-08 01:50 Arco Status new => closed
2013-10-08 01:50 Arco Resolution open => duplicate






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker