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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0001500 | Zandronum | [All Projects] Bug | public | 2013-09-11 18:20 | 2013-10-08 01:50 | ||||
| Reporter | Zalewa | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | major | Reproducibility | sometimes | ||||
| Status | closed | Resolution | duplicate | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 1.2 | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0001500: Monsters desync near ledges in online play | ||||||||
| Description | A video says more than thousand words: 'http://www.youtube.com/watch?v=Bg1PQF-Q1h8 [^]' | ||||||||
| Steps To Reproduce | 1. Load the attached ledgedesync.wad in online cooperative. 2. Wake monsters up. 3. Observe what happens when monsters hit the wall of the ledge. | ||||||||
| Additional Information | This seems to be more prevalent when monsters have less space to move around in other directions. | ||||||||
| Attached Files | |||||||||
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Notes |
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Arco (updater) 2013-09-11 18:36 |
This issue is reported as'http://zandronum.com/tracker/view.php?id=1423 [^]' |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2013-09-11 18:20 | Zalewa | New Issue | |
| 2013-09-11 18:20 | Zalewa | File Added: ledgedesync.wad | |
| 2013-09-11 18:21 | Zalewa | Summary | Monster desync near ledges in online play => Monsters desync near ledges in online play |
| 2013-09-11 18:36 | Arco | Note Added: 0007171 | |
| 2013-09-11 19:33 | Dusk | Relationship added | duplicate of 0001423 |
| 2013-10-08 01:50 | Arco | Status | new => closed |
| 2013-10-08 01:50 | Arco | Resolution | open => duplicate |
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