MantisBT - Zandronum | ||||||||||
View Issue Details | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0001500 | Zandronum | [All Projects] Bug | public | 2013-09-11 18:20 | 2013-10-08 01:50 | |||||
Reporter | Zalewa | |||||||||
Assigned To | ||||||||||
Priority | normal | Severity | major | Reproducibility | sometimes | |||||
Status | closed | Resolution | duplicate | |||||||
Platform | OS | OS Version | ||||||||
Product Version | 1.2 | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0001500: Monsters desync near ledges in online play | |||||||||
Description | A video says more than thousand words: 'http://www.youtube.com/watch?v=Bg1PQF-Q1h8 [^]' | |||||||||
Steps To Reproduce | 1. Load the attached ledgedesync.wad in online cooperative. 2. Wake monsters up. 3. Observe what happens when monsters hit the wall of the ledge. | |||||||||
Additional Information | This seems to be more prevalent when monsters have less space to move around in other directions. | |||||||||
Tags | No tags attached. | |||||||||
Relationships |
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Attached Files | ![]() /tracker/file_download.php?file_id=1061&type=bug | |||||||||
Issue History | ||||||||||
Date Modified | Username | Field | Change | |||||||
2013-09-11 18:20 | Zalewa | New Issue | ||||||||
2013-09-11 18:20 | Zalewa | File Added: ledgedesync.wad | ||||||||
2013-09-11 18:21 | Zalewa | Summary | Monster desync near ledges in online play => Monsters desync near ledges in online play | |||||||
2013-09-11 18:36 | Arco | Note Added: 0007171 | ||||||||
2013-09-11 19:33 | Dusk | Relationship added | duplicate of 0001423 | |||||||
2013-10-08 01:50 | Arco | Status | new => closed | |||||||
2013-10-08 01:50 | Arco | Resolution | open => duplicate |
Notes | |||||
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