MantisBT - Zandronum | ||||||||||
| View Issue Details | ||||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | |||||
| 0001500 | Zandronum | [All Projects] Bug | public | 2013-09-11 18:20 | 2013-10-08 01:50 | |||||
| Reporter | Zalewa | |||||||||
| Assigned To | ||||||||||
| Priority | normal | Severity | major | Reproducibility | sometimes | |||||
| Status | closed | Resolution | duplicate | |||||||
| Platform | OS | OS Version | ||||||||
| Product Version | 1.2 | |||||||||
| Target Version | Fixed in Version | |||||||||
| Summary | 0001500: Monsters desync near ledges in online play | |||||||||
| Description | A video says more than thousand words: 'http://www.youtube.com/watch?v=Bg1PQF-Q1h8 [^]' | |||||||||
| Steps To Reproduce | 1. Load the attached ledgedesync.wad in online cooperative. 2. Wake monsters up. 3. Observe what happens when monsters hit the wall of the ledge. | |||||||||
| Additional Information | This seems to be more prevalent when monsters have less space to move around in other directions. | |||||||||
| Tags | No tags attached. | |||||||||
| Relationships |
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| Attached Files | /tracker/file_download.php?file_id=1061&type=bug | |||||||||
| Issue History | ||||||||||
| Date Modified | Username | Field | Change | |||||||
| 2013-09-11 18:20 | Zalewa | New Issue | ||||||||
| 2013-09-11 18:20 | Zalewa | File Added: ledgedesync.wad | ||||||||
| 2013-09-11 18:21 | Zalewa | Summary | Monster desync near ledges in online play => Monsters desync near ledges in online play | |||||||
| 2013-09-11 18:36 | Arco | Note Added: 0007171 | ||||||||
| 2013-09-11 19:33 | Dusk | Relationship added | duplicate of 0001423 | |||||||
| 2013-10-08 01:50 | Arco | Status | new => closed | |||||||
| 2013-10-08 01:50 | Arco | Resolution | open => duplicate | |||||||
| Notes | |||||
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