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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001475 | Zandronum | [All Projects] Bug | public | 2013-08-25 22:52 | 2018-09-30 23:04 | ||||
Reporter | anotak | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 1.1.1 | ||||||||
Target Version | 2.0 | Fixed in Version | 2.0 | ||||||
Summary | 0001475: buffer overflow when player dies while 2 wads loaded | ||||||||
Description | I made akuma.wad and my friend said their game crashed during a survival coop session whenever anyone died trying to play it. We tracked it down to only happening when both of these wads are loaded and the player dies, apparently even in singleplayer: 'http://www.doomworld.com/idgames/?id=16692 [^]' 'https://dl.dropboxusercontent.com/u/26808604/coopzomb2.wad [^]' there is no problem when either one is individually loaded and we've played with coopzomb2 on a ton of wads with no problem. Akuma.wad contains no decorate and the only ACS changes the color of 2 sectors on ENTER. The error message windows is giving is: Problem signature: Problem Event Name: BEX Application Name: zandronum.exe Application Version: 0.98.21805.1 Application Timestamp: 51e855a2 Fault Module Name: zandronum.exe Fault Module Version: 0.98.21805.1 Fault Module Timestamp: 51e855a2 Exception Offset: 002b469b Exception Code: c000000d Exception Data: 00000000 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: f9f2 Additional Information 2: f9f24b8033e98e8ea9683c234bd073d3 Additional Information 3: afb9 Additional Information 4: afb95e5f19c544fda4b12bf1684bbac0 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt | ||||||||
Attached Files | coopzomb5wip7.wad.7z [^] (1,855,744 bytes) 2015-01-15 11:37 | ||||||||
Notes | |
(0007068) Watermelon (developer) 2013-08-26 17:03 |
Does it crash in zdoom if you try that online with your friend? |
(0007069) anotak (reporter) 2013-08-26 18:39 edited on: 2013-08-26 18:40 |
no crashes in Zdoom offline, I'll have to ask him to try online when he's available I'm not sure if coopzomb2.wad does anything in zdoom though? I'm not the author of that. |
(0007070) Watermelon (developer) 2013-08-26 21:30 |
It's just to confirm if it's a zdoom bug or not. If it doesn't happen on zdoom then we need to fix it. If it happens on ZDoom then we need to have you file a bug report, and when they fix it, then we just pull the code in that they fixed it with. |
(0007071) Edward-san (developer) 2013-08-26 22:32 |
Does it happen with gzdoom 323? |
(0007072) anotak (reporter) 2013-08-27 03:29 |
like i said, both wads crash in single player in zandronum, but not on zdoom. i just haven't had a chance to test in multiplayer because my friend has been busy. but it doesn't seem like a multiplayer problem, that was just where we first encountered it. i'll get him to try as soon as he can anyway. gzdoom (i tried the one you linked) doesn't like coopzomb2.wad, crashes on startup. the error is: Execution could not continue. Script error, "coopzomb2.wad:DECORATE" line 305: Invalid state parameter a_monsterrefire |
(0009327) Watermelon (developer) 2014-06-14 17:46 |
Still the same in 2.0? |
(0011376) Gobolt (reporter) 2015-01-15 05:49 edited on: 2015-01-15 05:50 |
Still crashes in 2.0 I had forgotten coopzomb2 was linked here for that and took down the file after a while,'https://dl.dropboxusercontent.com/u/26808604/DOOM/coopzomb5wip7.wad [^]' so here is the latest working version of coopzomb. Crashes all the same. For what it's worth, this bug seems to affect all maps made with the zdoom (doom in hexen format) setting in doombuilder, based on what someone else tested for me anyway, and they are slightly buggy in zdoom 2.7.1 as well, but in zdoom the spawned zombie simply despawns upon firing instead of crashing the entire program the moment it tries to spawn. |
(0011377) Edward-san (developer) 2015-01-15 13:20 edited on: 2015-01-15 13:50 |
I get a null pointer crash in both zandronum 1.x, zandronum 2.0 and gzdoom 900, doesn't happen in latest gzdoom. The crash happens while doing this code:
in p_acs.cpp line 6809. Investigating which revision fixed it. [edit] it's fixed in zdoom r3107, which fixed this old bug. [edit]while we're at it, there's a typo in [BB] comment: "CheckWeaponn" |
(0011408) cobalt (updater) 2015-01-17 15:19 |
Issue addressed by commit f3e54121: out of sequence fix backport from ZDoom revision 3107: - changed ACS Checkweapon to compare names instead of strings. This addresses 1475. Committed by Benjamin Berkels [Torr Samaho] on Saturday 17 January 2015 15:24:36 Changes in files: src/p_acs.cpp | 25 ++++++++++++------------- 1 files changed, 12 insertions(+), 13 deletions(-) |
(0011465) WaTaKiD (updater) 2015-01-21 00:27 |
after testing with 2.0-r150119-2001, the crash seems fixed |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2013-08-25 22:52 | anotak | New Issue | |
2013-08-26 17:03 | Watermelon | Note Added: 0007068 | |
2013-08-26 18:39 | anotak | Note Added: 0007069 | |
2013-08-26 18:40 | anotak | Note Edited: 0007069 | View Revisions |
2013-08-26 21:30 | Watermelon | Note Added: 0007070 | |
2013-08-26 22:32 | Edward-san | Note Added: 0007071 | |
2013-08-27 03:29 | anotak | Note Added: 0007072 | |
2014-06-14 17:46 | Watermelon | Note Added: 0009327 | |
2014-06-14 17:46 | Watermelon | Status | new => feedback |
2015-01-15 05:49 | Gobolt | Note Added: 0011376 | |
2015-01-15 05:50 | Gobolt | Note Edited: 0011376 | View Revisions |
2015-01-15 11:37 | Dusk | File Added: coopzomb5wip7.wad.7z | |
2015-01-15 13:20 | Edward-san | Note Added: 0011377 | |
2015-01-15 13:48 | Edward-san | Note Edited: 0011377 | View Revisions |
2015-01-15 13:48 | Edward-san | Assigned To | => Torr Samaho |
2015-01-15 13:48 | Edward-san | Status | feedback => assigned |
2015-01-15 13:50 | Edward-san | Note Edited: 0011377 | View Revisions |
2015-01-17 15:19 | cobalt | Status | assigned => needs testing |
2015-01-17 15:19 | cobalt | Target Version | => 2.0 |
2015-01-17 15:19 | cobalt | Description Updated | View Revisions |
2015-01-17 15:19 | cobalt | Note Added: 0011408 | |
2015-01-21 00:27 | WaTaKiD | Note Added: 0011465 | |
2015-02-21 13:02 | Dusk | Status | needs testing => resolved |
2015-02-21 13:02 | Dusk | Fixed in Version | => 2.0 |
2015-02-21 13:02 | Dusk | Resolution | open => fixed |
2018-09-30 23:04 | Blzut3 | Status | resolved => closed |
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