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IDProjectCategoryView StatusDate SubmittedLast Update
0001465Zandronum[All Projects] Suggestionpublic2013-08-16 21:212013-08-16 21:31
ReporterDusk 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusclosedResolutiondenied 
PlatformOSOS Version
Product Version1.1.1 
Target VersionFixed in Version 
Summary0001465: +NETWORKHEALTH actor flag
DescriptionSince we don't pass actor healths around due to what I guess are BW reasons, client-side scripts don't healths of anything other than the teammates of the consoleplayer.

This flag would make the server tell clients the health of the actor unconditionally, it would be useful for client-side scripting like often-updating per-player HUDs which rely on information like this.

Would this be an idea? I'd code it up if desired.
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User avatar (0007033)
Dusk (developer)
2013-08-16 21:31

after discussion with blzut it was concluded that this wouldn't fix anything as any latency present in connections would affect the health transfers as well.

apparently correcting hudmessage handling with newly connecting clients would be a better idea.

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- Issue History
Date Modified Username Field Change
2013-08-16 21:21 Dusk New Issue
2013-08-16 21:31 Dusk Note Added: 0007033
2013-08-16 21:31 Dusk Status new => closed
2013-08-16 21:31 Dusk Resolution open => denied






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