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IDProjectCategoryView StatusDate SubmittedLast Update
0001441Zandronum[All Projects] Bugpublic2013-08-01 05:162024-03-20 19:32
ReporterPresident People 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformAppleOSMac OS XOS Version10.4-10.7
Product Version1.1.1 
Target Version3.1Fixed in Version3.1 
Summary0001441: Particles' color does not match sprites' or decals' colors with custom BloodColor
DescriptionTitle. In the example .wad below, replacements for the ZombieMan, DoomImp, and ShotgunGuy demonstrate the hex code, three integer, and preset color name BloodColor methods, respectively.

In all three, the particles appear a different shade than the sprites or decals, most notably on the blue one.
Attached Files? file icon BrokenBlood.pk3 [^] (510 bytes) 2013-08-01 05:16
png file icon Blood - Blue.png [^] (43,645 bytes) 2013-08-01 05:17


png file icon Blood - Green.png [^] (37,294 bytes) 2013-08-01 05:17


png file icon Blood - Orange.png [^] (39,721 bytes) 2013-08-01 05:18

- Relationships

-  Notes
User avatar (0006875)
Watermelon (developer)
2013-08-01 13:46

Does this happen on zdoom?
User avatar (0006887)
Arco (updater)
2013-08-01 16:19

This does not happen in Zdoom 2.7.1. It does, however, happen in r323.
User avatar (0006891)
President People (reporter)
2013-08-02 07:49
edited on: 2013-08-02 07:51

It doesn't happen in ZDoom because ZDoom doesn't have OpenGL… which, coincidentally, leads me to believe particles are being restricted to the palette.

Here's a screenshot of the particles in Software mode (Zandronum):


And here's one from GZDoom:



On a side note, I also notice the Software particles are quite a bit smaller than the OpenGL ones.

User avatar (0006893)
Dusk (developer)
2013-08-02 10:39

In software mode everything except HUD elements are restricted to the palette. So I guess this doesn't happen in the latest GZDoom?
User avatar (0006896)
President People (reporter)
2013-08-02 18:16
edited on: 2013-08-02 18:20

I forgot to mention that this is an OpenGL issue, but I thought the first three screenshots would've made that obvious. The fourth is Software, the fifth, OpenGL.


And from my experience, HUD elements are restricted to the palette in Software. (unless I'm misunderstanding)

User avatar (0006897)
Dusk (developer)
2013-08-02 19:03
edited on: 2013-08-02 19:03

They are restricted to the palette in software if using directdraw (vid_ddraw 1). This is the case under non-Windows machines, since it uses DirectX to draw HUD elements in full color.

User avatar (0011397)
Edward-san (developer)
2015-01-15 23:56

Does this happen in zandronum 2.0?
User avatar (0011399)
President People (reporter)
2015-01-16 04:25

It happens in Zandronum 2.0-alpha-141117-2018.
User avatar (0011402)
Edward-san (developer)
2015-01-16 11:37

At a quick glance, I can say that zdoom and gzdoom changed the particles code in the following list in chronological order:
gzdoom r1234, r1238, zdoom r3385, r3536 and gzdoom commit 12985cf635 .
User avatar (0023441)
Ru5tK1ng (updater)
2024-03-20 19:32

No longer seems to be an issue with 3.1

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- Issue History
Date Modified Username Field Change
2013-08-01 05:16 President People New Issue
2013-08-01 05:16 President People File Added: BrokenBlood.pk3
2013-08-01 05:17 President People File Added: Blood - Blue.png
2013-08-01 05:17 President People File Added: Blood - Green.png
2013-08-01 05:18 President People File Added: Blood - Orange.png
2013-08-01 13:46 Watermelon Note Added: 0006875
2013-08-01 16:19 Arco Note Added: 0006887
2013-08-02 07:49 President People Note Added: 0006891
2013-08-02 07:51 President People Note Edited: 0006891 View Revisions
2013-08-02 10:39 Dusk Note Added: 0006893
2013-08-02 18:16 President People Note Added: 0006896
2013-08-02 18:20 President People Note Edited: 0006896 View Revisions
2013-08-02 19:03 Dusk Note Added: 0006897
2013-08-02 19:03 Dusk Note Edited: 0006897 View Revisions
2015-01-15 23:56 Edward-san Note Added: 0011397
2015-01-16 04:25 President People Note Added: 0011399
2015-01-16 11:37 Edward-san Note Added: 0011402
2024-03-20 19:32 Ru5tK1ng Note Added: 0023441
2024-03-20 19:32 Ru5tK1ng Status new => resolved
2024-03-20 19:32 Ru5tK1ng Resolution open => fixed
2024-03-20 19:32 Ru5tK1ng Fixed in Version => 3.1
2024-03-20 19:32 Ru5tK1ng Target Version => 3.1






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