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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0001435 | Zandronum | [All Projects] Bug | public | 2013-07-27 21:48 | 2018-09-30 23:17 | ||||
| Reporter | NeuralStunner | ||||||||
| Assigned To | Torr Samaho | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 1.2 | ||||||||
| Target Version | Fixed in Version | 2.0 | |||||||
| Summary | 0001435: PUFFGETSOWNER Fails in Certain Cases | ||||||||
| Description | If the puff enters its Crash state (due to hitting a wall or missing), it will not target the shooter correctly. | ||||||||
| Additional Information | At the end of the P_SpawnPuff function in p_mobj.cpp:
ZDoom (r2129), however, sets this pointer closer to the function's beginning:
In ZDoom's case, the Target assignment works perfectly. I duplicated this move in a local Zandronum build and it too was fixed. | ||||||||
| Attached Files | |||||||||
Notes |
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NeuralStunner (reporter) 2013-12-18 00:11 |
Checking against the beta source, this is fixed in 2.0 (and can be closed as such). |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2013-07-27 21:48 | NeuralStunner | New Issue | |
| 2013-07-27 22:30 | Dusk | Additional Information Updated | View Revisions |
| 2013-12-18 00:11 | NeuralStunner | Note Added: 0007711 | |
| 2013-12-27 11:52 | Torr Samaho | Assigned To | => Torr Samaho |
| 2013-12-27 11:52 | Torr Samaho | Status | new => resolved |
| 2013-12-27 11:52 | Torr Samaho | Resolution | open => fixed |
| 2013-12-27 11:52 | Torr Samaho | Product Version | => 1.2 |
| 2013-12-27 11:52 | Torr Samaho | Fixed in Version | => 2.0 |
| 2018-09-30 23:17 | Blzut3 | Status | resolved => closed |
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