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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001425 | Zandronum | [All Projects] Bug | public | 2013-07-22 18:42 | 2014-06-21 01:36 | ||||||||
Reporter | RusselCS | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | minor | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 1.1.1 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001425: Morphed players do not transfer their skin | ||||||||||||
Description | More accurately, skins on morphed player classes are not kept at all. Previously, in Skulltag, morphed player classes kept the skin that they previously held upon morphing unless the morphed class had +NOSKIN. Currently, morphed classes lose their skin entirely. While this may not seem like much of an issue, the class still retains other features the skin had, such as the taunt, jump, pain, landing, grunting, use fail, gibbed, and death sounds. My primary concern is whether or not this functionality was intended. If it was, then the ticket can be closed here and now. Otherwise, this is just a small issue that may need to be addressed at some point. | ||||||||||||
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Torr Samaho (administrator) 2013-07-22 18:57 |
The old behavior was a bug fixed in changeset b5f974e3d6ac6bda5e51e28809fab6921d8e1c42. I'd say morphed class should also not use any sounds of the skin. How does ZDoom handle this? |
RusselCS (reporter) 2013-07-22 20:47 |
I am honestly unsure, until now I never even realized ZDoom had effective skin support. |
Torr Samaho (administrator) 2013-07-25 18:36 |
Can you test how ZDoom handles this? |
RusselCS (reporter) 2013-07-25 19:59 edited on: 2013-07-25 20:16 |
Dang, I was dumb and thought SKININFO in ZDoom actually worked...let me fix that by using S_SKIN instead. EDIT: Alright, the old behavior Skulltag held was the correct behavior. Skins should be preserved when morphed. I will continue experimentation, however, as I am unsure whether this only occurs under certain circumstances such as the morphed class having the same base skin, or whatever. EDIT 2:As of ZDoom 2.7.1, the morphing is handled in such a way that regardless of the base skin sprites of the destination actor, the morphed class preserves the skin set by the player. In the instance of NOSKIN, this behavior is nullified. |
Edward-san (developer) 2013-07-25 23:03 |
Quote doesn't this mean "goodbye Zombie Horde"? Just sayin'. |
RusselCS (reporter) 2013-07-26 01:48 |
I already mentioned, if +NOSKIN is added to the morphed class in ZDoom, then the class will then just use the base class skin. Not to mention, this was the functionality of older skulltag versions, which I have stated at least three times now. |
Watermelon (developer) 2014-06-14 17:30 |
Does this still happen in 2.0? |
RusselCS (reporter) 2014-06-14 19:05 |
Unchanged on Zandronum 2.0-alpha-140112-1124. |
Watermelon (developer) 2014-06-14 21:41 |
Now the big important one: Does it happen in zdoom latest? If it is fine in zdoom 2.7.1 (most recent version)... check 2.5.0 (to see if it's broken in zandronum) 2.7.1:'http://www.zdoom.org/files/zdoom/2.7/zdoom-2.7.1.zip [^]' 2.5.0:'http://www.zdoom.org/files/zdoom/2.5/zdoom-2.5.0.zip [^]' |
RusselCS (reporter) 2014-06-20 20:47 |
I mentioned in an earlier note that in ZDoom 2.7.1 players transfer their skin to morphed classes assuming the morphed class lacks the NOSKIN actor flag. This behavior is the same in ZDoom 2.5.0. My apologies for the late response and thank you for your attention. |
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Supporters: | No one explicitly supports this issue yet. |
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Date Modified | Username | Field | Change |
2013-07-22 18:42 | RusselCS | New Issue | |
2013-07-22 18:57 | Torr Samaho | Note Added: 0006753 | |
2013-07-22 20:47 | RusselCS | Note Added: 0006756 | |
2013-07-25 18:36 | Torr Samaho | Note Added: 0006793 | |
2013-07-25 18:36 | Torr Samaho | Status | new => feedback |
2013-07-25 19:58 | RusselCS | File Added: morphtest.wad | |
2013-07-25 19:59 | RusselCS | Note Added: 0006800 | |
2013-07-25 19:59 | RusselCS | Status | feedback => new |
2013-07-25 20:11 | RusselCS | Note Edited: 0006800 | View Revisions |
2013-07-25 20:16 | RusselCS | Note Edited: 0006800 | View Revisions |
2013-07-25 23:03 | Edward-san | Note Added: 0006803 | |
2013-07-26 01:48 | RusselCS | Note Added: 0006806 | |
2014-06-14 17:30 | Watermelon | Note Added: 0009308 | |
2014-06-14 17:30 | Watermelon | Status | new => feedback |
2014-06-14 19:05 | RusselCS | Note Added: 0009341 | |
2014-06-14 19:05 | RusselCS | Status | feedback => new |
2014-06-14 21:41 | Watermelon | Note Added: 0009343 | |
2014-06-14 21:41 | Watermelon | Status | new => feedback |
2014-06-20 20:47 | RusselCS | Note Added: 0009607 | |
2014-06-20 20:47 | RusselCS | Status | feedback => new |
2014-06-21 01:36 | StrikerMan780 | Note Added: 0009608 | |
2014-06-21 01:38 | StrikerMan780 | Note Deleted: 0009608 |
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