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IDProjectCategoryView StatusDate SubmittedLast Update
0001396Zandronum[All Projects] Suggestionpublic2013-07-06 19:352016-05-12 16:13
ReporterNati46 
Assigned To 
PriorityhighSeveritytweakReproducibilityN/A
StatusacknowledgedResolutionopen 
PlatformOSOS Version
Product Version1.0 
Target VersionFixed in Version 
Summary0001396: Allow constant autoaim switch without kick penalty
DescriptionWhenever the player switches his autoaim settings in a fast rate, i.e binds, using one bind after another is often enough for him to be kicked for "command flood". This prevents or atleast makes it difficult for the player to use these binds in competitive situations where he must switch weapons constantly (autoaim manipulation may become handy when using weapons such as rocket launcher/plasmarifle in order to avoid the horizontal autoaim these weapons have)
and causes disturption as they are kicked during games.
Additional InformationSuch a feature would benifit many players wishing to use the bind feature for this porpouse but cannot do it because of the penalty.
Attached Files

- Relationships
has duplicate 0002731closed Switching from autoaim 5000 to 0 without being kicked 

-  Notes
User avatar (0006587)
Nati46 (reporter)
2013-07-06 19:39

Also I am not very confident as to whether autoaim has such a big workload on the server, and if so it is probably port specific as ZDaemon and possibly Odamex allow switching autoaim rapidly without penalty or visible server lag.
User avatar (0006636)
Torr Samaho (administrator)
2013-07-14 20:10

I think the idea of this was to prevent the client from flooding the server with commands. Whenever the client changes its userinfo, it has to message the server about the change and then the server has to message all other clients about this.

Enforcing some kind of limit on this is a good idea, but perhaps we should make the limit less strict.
User avatar (0006640)
Arco (updater)
2013-07-14 20:45

While not necessarliy a high priority, I could see where this is an issue considering different tactics would have to be used while gaming. Support.
User avatar (0008327)
Nati46 (reporter)
2014-03-06 23:08

Was this option further reviewed by the team? Would really like this to be implemented.
User avatar (0010218)
Leonard (developer)
2014-08-19 09:37

I wanted to make a ticket about this too recently.
I play a mod that uses a certain key to throw a grenade but this grenade is affected by the current autoaim. So I figured I could toggle autoaim using the same key but it kicks me..

Should we tone down the flooding restriction in general like torr said or just make an exception for autoaim?

Issue Community Support
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Supporters: Konar6 Combinebobnt Arco Dusk Esum Nati46 Toxicity Leonard Argentum unknownna capodecima
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2013-07-06 19:35 Nati46 New Issue
2013-07-06 19:39 Nati46 Note Added: 0006587
2013-07-14 20:10 Torr Samaho Note Added: 0006636
2013-07-14 20:12 Torr Samaho Status new => feedback
2013-07-14 20:45 Arco Note Added: 0006640
2014-03-06 23:08 Nati46 Note Added: 0008327
2014-03-06 23:08 Nati46 Status feedback => new
2014-06-15 15:32 Watermelon Status new => acknowledged
2014-08-19 09:37 Leonard Note Added: 0010218
2016-05-12 16:13 WaTaKiD Relationship added has duplicate 0002731






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