MantisBT - Zandronum
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0001396Zandronum[All Projects] Suggestionpublic2013-07-06 19:352016-05-12 16:13
Nati46 
 
hightweakN/A
acknowledgedopen 
1.0 
 
0001396: Allow constant autoaim switch without kick penalty
Whenever the player switches his autoaim settings in a fast rate, i.e binds, using one bind after another is often enough for him to be kicked for "command flood". This prevents or atleast makes it difficult for the player to use these binds in competitive situations where he must switch weapons constantly (autoaim manipulation may become handy when using weapons such as rocket launcher/plasmarifle in order to avoid the horizontal autoaim these weapons have)
and causes disturption as they are kicked during games.
Such a feature would benifit many players wishing to use the bind feature for this porpouse but cannot do it because of the penalty.
No tags attached.
has duplicate 0002731closed  Switching from autoaim 5000 to 0 without being kicked 
Issue History
2013-07-06 19:35Nati46New Issue
2013-07-06 19:39Nati46Note Added: 0006587
2013-07-14 20:10Torr SamahoNote Added: 0006636
2013-07-14 20:12Torr SamahoStatusnew => feedback
2013-07-14 20:45ArcoNote Added: 0006640
2014-03-06 23:08Nati46Note Added: 0008327
2014-03-06 23:08Nati46Statusfeedback => new
2014-06-15 15:32WatermelonStatusnew => acknowledged
2014-08-19 09:37LeonardNote Added: 0010218
2016-05-12 16:13WaTaKiDRelationship addedhas duplicate 0002731

Notes
(0006587)
Nati46   
2013-07-06 19:39   
Also I am not very confident as to whether autoaim has such a big workload on the server, and if so it is probably port specific as ZDaemon and possibly Odamex allow switching autoaim rapidly without penalty or visible server lag.
(0006636)
Torr Samaho   
2013-07-14 20:10   
I think the idea of this was to prevent the client from flooding the server with commands. Whenever the client changes its userinfo, it has to message the server about the change and then the server has to message all other clients about this.

Enforcing some kind of limit on this is a good idea, but perhaps we should make the limit less strict.
(0006640)
Arco   
2013-07-14 20:45   
While not necessarliy a high priority, I could see where this is an issue considering different tactics would have to be used while gaming. Support.
(0008327)
Nati46   
2014-03-06 23:08   
Was this option further reviewed by the team? Would really like this to be implemented.
(0010218)
Leonard   
2014-08-19 09:37   
I wanted to make a ticket about this too recently.
I play a mod that uses a certain key to throw a grenade but this grenade is affected by the current autoaim. So I figured I could toggle autoaim using the same key but it kicks me..

Should we tone down the flooding restriction in general like torr said or just make an exception for autoaim?