Notes |
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(0006587)
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Nati46
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2013-07-06 19:39
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Also I am not very confident as to whether autoaim has such a big workload on the server, and if so it is probably port specific as ZDaemon and possibly Odamex allow switching autoaim rapidly without penalty or visible server lag. |
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I think the idea of this was to prevent the client from flooding the server with commands. Whenever the client changes its userinfo, it has to message the server about the change and then the server has to message all other clients about this.
Enforcing some kind of limit on this is a good idea, but perhaps we should make the limit less strict. |
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(0006640)
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Arco
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2013-07-14 20:45
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While not necessarliy a high priority, I could see where this is an issue considering different tactics would have to be used while gaming. Support. |
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(0008327)
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Nati46
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2014-03-06 23:08
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Was this option further reviewed by the team? Would really like this to be implemented. |
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I wanted to make a ticket about this too recently.
I play a mod that uses a certain key to throw a grenade but this grenade is affected by the current autoaim. So I figured I could toggle autoaim using the same key but it kicks me..
Should we tone down the flooding restriction in general like torr said or just make an exception for autoaim? |
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