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IDProjectCategoryView StatusDate SubmittedLast Update
0001358Zandronum[All Projects] Suggestionpublic2013-06-07 23:592014-06-15 16:32
Reporterbluewizard 
Assigned To 
PrioritynormalSeverityminorReproducibilityN/A
StatusacknowledgedResolutionopen 
PlatformOSOS Version
Product Version1.0 
Target VersionFixed in Version 
Summary0001358: Add new cvar for extend victory messages: sv_victorymessagetime
DescriptionCould we get a cvar to extend victory messages? I know modders would love to add some custom statistics when the round ends.

So instead of "Blue team wins" lasting for 3 seconds, we can edit the cvar sv_victorymessagetime to "5", and make it stay for 5 seconds instead. Of course this would apply to gamemodes that actually have victory messages, so it won't work in survival or coop.
Steps To Reproducesv_victorymessagetime <seconds here>
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-  Notes
User avatar (0006368)
Watermelon (developer)
2013-06-08 00:44

Currently it's in tics, so I'm going to add a new cvar for it and see how this works with some tests.


sv_endgamedelay, which will only over-ride the current setting if it is not zero.
If zero, it will use the current 5 * TICRATE given. It will not allowed to be negative.


This is a common complaint that arises because people who want to do end game stats end up making their mods for coop, instead of the proper type (ex: Survival with WhoDunIt)
User avatar (0008716)
Watermelon (developer)
2014-05-05 23:06

I messed around with the ticrate value, but it causes desyncs. Any known possible reason for this before I spend time digging?

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Supporters: bluewizard
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- Issue History
Date Modified Username Field Change
2013-06-07 23:59 bluewizard New Issue
2013-06-08 00:00 Watermelon Assigned To => Watermelon
2013-06-08 00:00 Watermelon Status new => assigned
2013-06-08 00:44 Watermelon Note Added: 0006368
2014-05-05 23:05 Watermelon Assigned To Watermelon =>
2014-05-05 23:05 Watermelon Status assigned => new
2014-05-05 23:06 Watermelon Note Added: 0008716
2014-06-15 16:32 Watermelon Status new => acknowledged






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