MantisBT - Zandronum
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0001358Zandronum[All Projects] Suggestionpublic2013-06-07 23:592014-06-15 16:32
bluewizard 
 
normalminorN/A
acknowledgedopen 
1.0 
 
0001358: Add new cvar for extend victory messages: sv_victorymessagetime
Could we get a cvar to extend victory messages? I know modders would love to add some custom statistics when the round ends.

So instead of "Blue team wins" lasting for 3 seconds, we can edit the cvar sv_victorymessagetime to "5", and make it stay for 5 seconds instead. Of course this would apply to gamemodes that actually have victory messages, so it won't work in survival or coop.
sv_victorymessagetime <seconds here>
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Issue History
2013-06-07 23:59bluewizardNew Issue
2013-06-08 00:00WatermelonAssigned To => Watermelon
2013-06-08 00:00WatermelonStatusnew => assigned
2013-06-08 00:44WatermelonNote Added: 0006368
2014-05-05 23:05WatermelonAssigned ToWatermelon =>
2014-05-05 23:05WatermelonStatusassigned => new
2014-05-05 23:06WatermelonNote Added: 0008716
2014-06-15 16:32WatermelonStatusnew => acknowledged

Notes
(0006368)
Watermelon   
2013-06-08 00:44   
Currently it's in tics, so I'm going to add a new cvar for it and see how this works with some tests.


sv_endgamedelay, which will only over-ride the current setting if it is not zero.
If zero, it will use the current 5 * TICRATE given. It will not allowed to be negative.


This is a common complaint that arises because people who want to do end game stats end up making their mods for coop, instead of the proper type (ex: Survival with WhoDunIt)
(0008716)
Watermelon   
2014-05-05 23:06   
I messed around with the ticrate value, but it causes desyncs. Any known possible reason for this before I spend time digging?