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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001347 | Zandronum | [All Projects] Bug | public | 2013-05-23 06:52 | 2014-06-13 18:03 | ||||
Reporter | Skornedemon | ||||||||
Assigned To | |||||||||
Priority | high | Severity | crash | Reproducibility | random | ||||
Status | closed | Resolution | suspended | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 1.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001347: A_ChangeVelocity can cause random crashes in multiplayer | ||||||||
Description | A_ChangeVelocity can cause random crashes in multiplayer games. More crashing when its more randomized. The crashes seem to come random. Can be within 10 minutes,or 1 hour and such. This can also desync items from client to server when used on said items. | ||||||||
Steps To Reproduce | A_ChangeVelocity(random(#,#),random(#,#),0,1) or minorly different, but thats the version I used. | ||||||||
Additional Information | It seems ThrustThingZ and ThrustThing are good alternatives. Goin' oldschool. | ||||||||
Attached Files | |||||||||
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Edward-san (developer) 2013-05-23 11:26 |
Can you attach the crash report zip here? |
Watermelon (developer) 2013-05-24 15:19 |
Can you also upload an example wad of the code you used so I can try it on my own? |
Watermelon (developer) 2014-06-13 18:03 |
Author seems completely gone, PM me to reopen the ticket when you get back |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2013-05-23 06:52 | Skornedemon | New Issue | |
2013-05-23 11:26 | Edward-san | Note Added: 0006340 | |
2013-05-24 15:19 | Watermelon | Note Added: 0006341 | |
2014-06-13 18:03 | Watermelon | Note Added: 0009243 | |
2014-06-13 18:03 | Watermelon | Status | new => closed |
2014-06-13 18:03 | Watermelon | Resolution | open => suspended |
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