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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000133 | Zandronum | [All Projects] Suggestion | public | 2010-10-24 21:31 | 2014-06-08 22:22 |
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| Reporter | Dark-Assassin | |
| Assigned To | | |
| Priority | normal | Severity | minor | Reproducibility | N/A |
| Status | closed | Resolution | waiting for zdoom | |
| Platform | | OS | | OS Version | |
| Product Version | | |
| Target Version | | Fixed in Version | | |
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| Summary | 0000133: Allow random values for Modeldef |
| Description | Allowing random values for modeldef can make 3d more flexible. Mainly from what i see out of this is mainly random muzzle flashes, although it could be used for much more.
Also another one on mind, have also a single actor random value aswell as a global random value. Just incase if you have a random face for a zombieman or something and it uses more than 1 modeldef. |
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