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ID | Project | Category | View Status | Date Submitted | Last Update |
0000133 | Zandronum | [All Projects] Suggestion | public | 2010-10-24 21:31 | 2014-06-08 22:22 |
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Reporter | Dark-Assassin | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | closed | Resolution | waiting for zdoom | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0000133: Allow random values for Modeldef |
Description | Allowing random values for modeldef can make 3d more flexible. Mainly from what i see out of this is mainly random muzzle flashes, although it could be used for much more.
Also another one on mind, have also a single actor random value aswell as a global random value. Just incase if you have a random face for a zombieman or something and it uses more than 1 modeldef. |
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