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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000131 | Zandronum | [All Projects] Bug | public | 2010-10-24 01:07 | 2012-08-30 14:28 | ||||||||
Reporter | Joseph Hicks | ||||||||||||
Assigned To | Torr Samaho | ||||||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||||||
Status | feedback | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 98c | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000131: Spectator (from DEMO_SPECTATEFREELY) is affected by server settings if the one who recorded it is ingame, and a few things. | ||||||||||||
Description | (I was between Crash and Minor, but it involves something that actually crashes ST, so) Usually, the spectator has freedom of movement, regardless of server settings (freelook, etc). The spectator from DEMO_SPECTATEFREELY is affected by server restrictions as soon as whoever was recording it joins the game. Also, you can hijack whoever was recording's participation in the demo by JOINING the game if s/he was spectating (breaking it horribly). You can also chat. A demo is attached. One more thing: If you're in spectate_freely mode while a votemap is in place, ST crashes. Two crash reports of the event are attached. All in the latest beta (2980). | ||||||||||||
Steps To Reproduce | Just use DEMO_SPECTATEFREELY. Demo and crash reports attached. | ||||||||||||
Additional Information | I've noticed it while watching one of my DUEL32 demos. I was able to move freely as long as there were no players ingame. As soon as "I" joined the game, I've lost freelook (jumping was still alowed, eben though the server had jumping disabled). | ||||||||||||
Attached Files | ![]() | ||||||||||||
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unknownna (updater) 2010-10-24 01:16 |
Yeah, I also reported some of these issues: 'http://www.skulltag.com/forum/viewtopic.php?f=33&t=26537 [^]' |
Torr Samaho (administrator) 2010-10-24 07:59 |
The crash logs are from 98c. Are you sure that the vote crashes still happen in 98d? I couldn't reproduce them so far, but fixed some demo_spectatefreely crashes in 98d some time ago. |
Torr Samaho (administrator) 2010-10-24 08:40 |
This should prevent joining / chatting during demo playback. Furthermore, it always allows freelook for the spectator player and fixes a crash when demo_spectatefreely is used during a demo of a team game. |
Joseph Hicks (reporter) 2010-10-24 14:57 |
I'm sure they aren't from 98c - they're from one of the betas, earlier than 2969 IIRC, so I was unable to load one of my demos that caused the crash. |
unknownna (updater) 2010-10-24 15:02 |
You still need to disable the 'spectate' and 'taunt' commands. And the console icon is displayed above the demo recorder's player sprite whenever you open up the console/menu. |
Torr Samaho (administrator) 2010-10-24 18:50 |
> I'm sure they aren't from 98c Have a look at local.txt included in the crash logs: The first line is "Skulltag version 0.98c-r2840 (Jul 11 2010)". This shows that the logs are definitely from 98c. |
Torr Samaho (administrator) 2010-10-24 19:42 |
I fixed the console icon problem, disabled taunting and made "spectate" do the same as "demo_spectatefreely" during demo playback in the latest beta. |
unknownna (updater) 2010-10-25 00:49 edited on: 2010-10-25 02:34 |
Another issue: You can use "weapprev/weapnext" during demo playback. The demo recorder changes his/her current weapon to the one you select. I even managed to make a demo crash this way. I wonder if it's like this with items as well. |
Torr Samaho (administrator) 2010-11-01 11:08 |
Alright, I also disabled weapprev and weapnext during demo playback. |
unknownna (updater) 2010-11-01 20:16 edited on: 2010-11-01 20:55 |
invprev/invnext (and invquery?) must also be disabled. EDIT: And demo spectators are affected by spyprev/spynext restrictions, i.e. "sv_disallowspying". |
ZzZombo (reporter) 2012-08-30 14:28 edited on: 2012-08-30 14:29 |
Quote That's sad. |
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Date Modified | Username | Field | Change |
2010-10-24 01:07 | Joseph Hicks | New Issue | |
2010-10-24 01:07 | Joseph Hicks | File Added: WholeThing.zip | |
2010-10-24 01:16 | unknownna | Note Added: 0000456 | |
2010-10-24 07:59 | Torr Samaho | Note Added: 0000458 | |
2010-10-24 07:59 | Torr Samaho | Assigned To | => Torr Samaho |
2010-10-24 07:59 | Torr Samaho | Status | new => feedback |
2010-10-24 08:40 | Torr Samaho | Note Added: 0000459 | |
2010-10-24 14:57 | Joseph Hicks | Note Added: 0000462 | |
2010-10-24 14:57 | Joseph Hicks | Status | feedback => assigned |
2010-10-24 15:02 | unknownna | Note Added: 0000463 | |
2010-10-24 18:50 | Torr Samaho | Note Added: 0000464 | |
2010-10-24 19:42 | Torr Samaho | Note Added: 0000465 | |
2010-10-24 19:42 | Torr Samaho | Status | assigned => feedback |
2010-10-25 00:49 | unknownna | Note Added: 0000468 | |
2010-10-25 00:52 | unknownna | Note Edited: 0000468 | View Revisions |
2010-10-25 02:34 | unknownna | Note Edited: 0000468 | View Revisions |
2010-11-01 11:08 | Torr Samaho | Note Added: 0000496 | |
2010-11-01 20:16 | unknownna | Note Added: 0000517 | |
2010-11-01 20:55 | unknownna | Note Edited: 0000517 | View Revisions |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2012-08-30 14:28 | ZzZombo | Note Added: 0004519 | |
2012-08-30 14:29 | ZzZombo | Note Edited: 0004519 | View Revisions |
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