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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001299 | Zandronum | [All Projects] Suggestion | public | 2013-03-12 19:17 | 2013-09-18 16:26 | ||||
Reporter | Watermelon | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | N/A | ||||
Status | closed | Resolution | duplicate | ||||||
Platform | OS | OS Version | |||||||
Product Version | 1.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001299: Compatibility for not being able to change weapon in the middle of A_Raise | ||||||||
Description | I've spent a few hours trying to find out how Zandronum handles weapon raising. So far it seems that when you pass a weapon to the player's PendingWeapon, it will change to it in the middle of raising. In vanilla doom and other ports it doesn't do this. Would this be a possible COMPATFLAG? Implications: Allows for change in game dynamics since players can switch to other weapons on spawn faster and thus kill them faster. This is extremely prevalent in duels and results in a drastic gameplay change between ports. | ||||||||
Steps To Reproduce | Vanilla: - Try changing weapons when one is raising (you cant) Zandronum: - Try changing weapons in the middle of the raise state (you can) | ||||||||
Additional Information | I attempted to fix it by adding this between line 124-125 in a_weapons.cpp: if (!(Owner->player->cheats & CF_WEAPONREADY)) return false; While this works, you then lose the ability to change to it unless you click it only when it's ready, so this isn't a feasible option. | ||||||||
Attached Files | |||||||||
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Konar6 (reporter) 2013-03-14 17:29 edited on: 2013-03-14 17:29 |
Wasn't this implemented in 0000186? |
Watermelon (developer) 2013-03-14 18:33 |
If it was, it didn't seem to help fix this thing. |
Konar6 (reporter) 2013-03-14 20:33 |
To clarify, it was merged into the compat_oldweaponswitch dmflag. Does your problem occur with this flag enabled? |
Watermelon (developer) 2013-03-14 21:02 |
Ah yes it works when that flag is on. Many people like that particular flag off but want the weapon raising property to be enabled. What are thought about this being with a new flag? Mainly all the other ports do the raise prevention change thing while implementing PWO (which zandro now has). |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2013-03-12 19:17 | Watermelon | New Issue | |
2013-03-14 17:29 | Konar6 | Note Added: 0006125 | |
2013-03-14 17:29 | Konar6 | Note Edited: 0006125 | View Revisions |
2013-03-14 17:29 | Konar6 | Note Edited: 0006125 | View Revisions |
2013-03-14 18:33 | Watermelon | Note Added: 0006126 | |
2013-03-14 20:33 | Konar6 | Note Added: 0006128 | |
2013-03-14 21:02 | Watermelon | Note Added: 0006129 | |
2013-06-08 18:38 | Watermelon | Relationship added | related to 0001362 |
2013-09-18 16:26 | Watermelon | Status | new => closed |
2013-09-18 16:26 | Watermelon | Resolution | open => duplicate |
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